Summary
If I wasn't forced to describe this in an encyclopedic matter, then boy do I have some strong language to say about this weapon. In practical terms, this is so useless when the Bat is around.
Information
Pardon my inability to word things in an encyclopedic matter but, what the %*$# is this? No seriously? like WHAT THE %(#$ IS THIS? Okay, I see I can't get my repressed anger for buying this out due to a filter. Whatever. Anyways, The Crowbar isn't actually as bad as people say, but it's definitely a little undercooked. If you're trying to be more mobile the Crowbar might actually work out for you, as you can combo it with weapons like the Uzi or Shotgun and use it to carve off health and stun without losing the energy to sprint. It's kind of like a really budgeted version of the Katana in that way, it's really good for getting away from danger due to that. Even though the damage is low, due to the weapon's use rate it definitely does add up damage more than what would be expected. The Tinpot kinda does all this though, so sorry honey. At least you look cool I guess?
Tips
- The Crowbar is basically the Bat but uses up less energy but causes less damage too.
- The Crowbar can break doors, planks, and windows.
Pros & Cons
- Low Energy Usage
- Stuns
- Fast Fire Rate
- Mediocre Damage
- Steep Price Point
Trivia
- The Crowbar is probably the rarest melee weapon seen among the survivors even more so than Tinpot due to the fact the Bat is probably the better option.
- This is the only non-event melee not to be re-added to R2DA.
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