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Description

Caved In takes place in an abandoned mine. Players will spawn right next to their rescue boat. They will have to open the blast door. The map contains two gamemodes and it has a very difficult objective mode that takes even an experienced player a while to complete.

Walther's Notes - Restored

This note was found covered in sediment next to a corroded drill. It has since been partially rewritten through conjecture.

I believe there was some sort of construction project underway to make room for a large settlement of survivors; possibly those who fled from the confines of New Bloxcoast city or its Outskirts. As can possibly be seen, it never came to fruition. My mates and I fled from a connection of Norwegian underwater pipe systems of sorts before we came across what seemed to be an island to the ordinary eye. However, upon closer inspection, we were quite bewildered to learn there was a fully-operational gate situated just above the shoreline. We entered with glee as we hijacked the keypad system and readied our weaponry. Just as the gate swung open, we were exposed to a vast army of undead. Grey figures of various shapes and sizes; the likes of which have never before been seen by myself or any of my mates had suddenly begun attacking us from all sides. We were fortunate enough to come across a young chap and a rather arrogant bloke equipped with Flamethrowers who assisted us in clearing out the undead threat. They haven't said much, but I have a feeling they will once we get this generator up and running. As I write this, we continue to hear screams of the damned echoing across the blocked off halls. I shall write to you some more after this.

Background Story

Are you afraid of the dark? Are you afraid of enclosed spaces? Because you should really avoid being Caved In.

An abandoned construction project designed to house a plethora of refugees from various cities across the globe, situated somewhere between Panama City Beach and the Bahamas. Basic security systems hadn't been developed yet when a group of pirates surrounded the island, eager to scavenge all they could to ensure their own survival. However, as legends go, you should never wander off into the dark without a torch.

From there, it was only a matter of time before Walther and his group encountered the island, and became the very first to leave with their heads on their shoulders.

Design

Survivors spawn outside of the cave in ankle deep water. Once inside the cave, there is a group of small buildings on the left side. One of the buildings are boarded up and another contains a supply box. In the middle of the cave, there is a lift that can only be activated by filling the generator with Gasoline Can. On the upper level, there is another larger building that also has a supply box. There is also a tunnel blocked off by rock rubble. This rock rubble can be cleared on Objective mode by gathering the TNT. On Capture The Flag mode, this tunnel is already cleared. Finally, the tunnel leads to a storage area that contains many movable boxes and a drive-able forklift.

Tips

  • If a survivor is near the TNT when it is detonated, the player will die or be damaged slightly.
  • Zombies can spawn on the roof, always look above.

Trivia

  • The rescue vehicle used to have 6 seats, and was smaller back then, only 6 people could escape, until the rescue vehicle was updated, to have 12 seats.
  • This map used to contain the most amount of objectives but has been overshadowed by Buried Alive.
  • According to PlaceRebuilder, the triangular hole in the roof was originally going to be a zombie spawn.
  • Caved In made a return in R2DA.
  • Later on, nearing the death of R2D, the generator objective broke, meaning you could not complete the objective.
  • The TV inside one of the wood houses used to show an ad of "Dutch Bros. Coffee".


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