Thread:WaldoWallace/@comment-26466669-20150605050341

Saw your post about the "The Thing zombie type" and I thought it was cool idea being a fan of John Carpenter's movie from the 1980s. Anyway I think it would be best to put this zombie into its own game type since this zombie would drastically change the vanilla game. The Thing gametype would still have you fighting normal zombies but with the addition of the The Thing. Your idea of the zombie I believe would work. But I believe that in Human form it should be like a regular human and be immune from bullets(friendly fire) and undetected from turrets like you said. In Human form you can sabotage things like in the movie for instance take ammo, health, and items away from people etc. The way you get by the immunity to human friendly fire is by a blood test, outting an imposter like in the movie and the game on PS2. This blood test would be a needle item that a few people in the game would have, but limited in use to prevent people from just testing everyone. This item can be picked up like a health pack in case one of them dies. You would have to be cautious and look out for the people acting suspicious to not waste the uses. Once it is shown that someone is an imposter, through a blood test, he can be shot. The Thing can also should be able to morph into other monsters like in the movies. My idea is a bulky form with alot of health that can spit acid, a speedy high damage crawler form, and stronger smoker form. In this gametype, I think it would also be cool if the people that die, bodies would lay on the floor, like in Mad Murderer, allowing The Thing to merge with them, increasing the power of his current form, like in the recent Thing movie. To prevent this from happening you would burn the bodies of the fallen with gasoline found around the map. Would be a pretty cool game type in my mind.  