Board Thread:R2D - Suggestions/@comment-26004343-20150205214829/@comment-25828435-20150207234048

Awesomeness2078 wrote: CyanTheHated wrote: Maximight wrote: Josuecool wrote: Maximight wrote: CyanTheHated wrote: Maximight wrote: It seems like it's only worth it in the first 2 stages. Yes I sound like a hypocrite saying this, but this would completely unbalance the game (at least more than what it already is). With its price just being a little bit over a tank, it would be completely easy to spam it, just as tank spammers do. Having 6 tanks at one time running around the map already hurts, imagine having 3 of these things. Its ability to tongue grab and jump as high as a hunter are what really unbalance it. We saw how dangerous combinations could get with the zombie-merging glitch. But great job for actually putting thought into the suggestion. Needs tweaking, but I can imagine it working its way ingame. Chinalakes will do the job. Must we include roblox physics in everything...

the guy looks as though he'll grow giant, and you're saying he'll get tripped by a little explosion?

"grow gigant" it will be the size of a tank... it's seriously pathetic watching a tank get tripped by a measly grenade, but something stronger than him? that's... no. Implying physics resistant is in the stats. Why are you even applying logic to R2D? WOT ARE YOU TALKING ABOUT?

If the "mutator" ill have physics resistence