Board Thread:R2D - Suggestions/@comment-25414035-20150403181419/@comment-26246196-20150403192735

BanneraSledgeraHammera wrote: I was thinking of a small tech tree system, with three of each gun. A lot of games use this, and so doed L4D to an extent, like you have three different snipers/ shotguns. And at the end would be a medium (spas) to high (mini) tier gun.

The pros wuld be everyone can use what specialization they like and have a gun that matches their skill and rank. I'm a better sniper and I always play Recon in Battlefield, now I would be able to apply my skill rather than use a shotgun or a minigun.

More guns, weapons could be balanced more through a system like this, now that there would be a better or worse weapon to make each gun have a class and stats to balance to.

I don't see many cons, but Modeling the guns and having to make them does dry you out a bit. But models instead of roblox meshes would be better in my opinion. More guns, CSG attachments would look cheesy as hell on a mesh.

Don't come in saying something relating to who gets an op weapon or not. I said nothing of the sorts, The gist of this thread is that A weapon tech tree could be implemented to allow players to play to their playstyle and to force in more models allowing a lot more to be done with the current guns. Ayemazing my friend