Board Thread:General Discussion/@comment-23.113.224.177-20140828022331

So yeh! Last week, I fell off a tree, got hit by a cyclist, and got cross-checked by a hockey player 4 years older than myself (Im 13). I had - interesting - dreams afterwards, and after some revision, I made it into random ideas. Here they are.

ZOMBIES:

-Climber Zombie:

Okay, so I have some random crab zombie idea floating arround. I can easily make it nicer but, what can it do? There is already a tank zombie and a crawler. The best I could think of is allw it to climb.

This zombie has the ability to create temporary footholds in walls, allowing it and other zombies to climb into higher places. Doing this would prevent survivor from suspecting exactly where zombies would come from.

In addition to this, I fell it was neccessary for this zombie to have the ability to smash certain parts of  the ground up. This would force survivors to detour.

-Flying Zombie:

It is NOT as OP as it sounds. Infact, it relies on the Climber zombie so it can use its attack.

This zombie has the unique ability to glide when jumping off of heights. In addition to that, it can slightly change its flight patters several times. (Slow Down, Speed Up, Strafe, Turn). On impact with a survivor, the zombie is disorientated and the survivor looses 75 health (Dependent on speed).

GENERAL GAMEPLAY:

-Lobby servers and player organization:

I was thinking about an idea where people weren't overpowered nor underpowered. As if, certain players were sorted into certain games bassed on their level, and in those games, Zombies were nerfed of buffed. That isn't  a bad idea. :D

-Stop relying too heavily on roblox physics:

It causes glitches. -_-

-Hire neff111 as a scripter/ modeler.

He is a nice person. He has lots of friends and isn't a lonner. Also, he notices that cake boss can be improved a bit. I am not he. :D

HONESTY:

-Yeh, I lied, I am neff. DUN BAN ME!

Actually, I ment some of things I said in the gameplay section. The massive use of roblox physics are causing glitches and makes things break. Use CFrame and maybe Velocity, not BodyPosition or Propultion.

Secondly, the Boss Ai. It is way to slow and really stupid. It never knows to walk around pillars or to hide when the minigun guy comes in. All the minion knows to do is to ram themselvs into the survivors. Dun du dat. I know you guys are  way berrter scripters than that.

THE END! 