Board Thread:General Discussion/@comment-25349517-20141003054451

Additions:

Add Loadout sets like CoR 5

Add a way to show which gamemode the map will be during the internmission

Add auto reject group funtion

Add a more organized inventory

Add a checkmark on the weapon in the store page to show you have that weapon and assist when game data is missing

Add the ability to enable or disable the free group grenade

Balance:

Add rank limits to weapons that is consider "Over powered"

Make the AK47 more expensive

Remove knock down from the Rambo Knife

When you bought a zombie theres a cooldown before you can buy another one, the cheaper the zombie the less time it takes

Boomer's Vomit deals extra damage to ZBreakables

Make the Hand Grenade cost from 20$ to 10$

All survivors after being pounced or smoked have to go to an animation before going to the normal state

Make the Smoke from the Smoker deadly

Pipebomb now has a radius instead of infinite range

Survivors can only use the Rambo Knife when pounce or smoke and not Primaries or Items

Relocate can't be used while having the flag

Flag returns home when dropped for too long

Uzi fires and reload faster than the AK47

Vests lowers movement speed and sprint speed base on what vest it is

The better the gun, the less money you get, the worst the gun is, the more money you get

Things that could need some fixing:

Fix the Tinpot not doing any damage

Fix spectator since theres a chance of not being able to rotate the camara and left and right movement is inverted

Fix the M1 Garand claiming to say that it reloads faster than the revolver but it is actually slower

Fix the Train in Subway launching off seated players

I hope you guys argee on some and not hope to disargee to the point I become ashes 