Board Thread:R2D - General Discussion/@comment-26899592-20150421003129/@comment-25394521-20150421223114

JoJiteHoHSiS wrote: I'm going to be using Left 4 Survival as an example, and for the anti-L4S people, you can't stop me.

Left 4 Survival has a delay between jumps to prevent full bunnyhopping. If you do as little as a scratch on a zombie and someone else kills it, you'll be credited for assisting and get one point or two. This makes grinding never a problem at all. Only problem is that there's no save feature, but it doesn't bother me due to how easy it is to earn points. The purchasable weapons can be good, but almost never overpowering others. I've seen low-tier players with Uzis handle themselves okay. Unfortunately, I've heard that L4S has a 50R$ pass that allows anyone to choose to be a Tank, but R2D is like that in a sense, anyway.

There's more to be said, but if Reason 2 Die had some of the given points above, then we wouldn't have the whole community complaining left and right about balance issues, painful grinds, pay 2 enjoy, etc. And the community has perfect reason to, anyway. What is PlaceRebuilder going to think, that his whole fanbase is full of immature brats? That sounds so like him, and not like the PlaceRebuilder I knew five years ago. I agree on everything you've said.

To note, L4S has a kind-of oldie script where there's old GUI shops, old weapon systems, pretty old zombie systems, and even the black GUI bar on the top still does the countdown. We can't compare this to R2D.