Board Thread:R2D - Suggestions/@comment-25414035-20150330040316

There is nothing wrong with the way the map was made. It is well made and with a great emphasis on detail and breaking up smooth walls with molidngs, etc. But the zombie spawns are all dead ends leaving you nowhere to retreat to. They all are in redundant locations. Place. Stop. being. lazy. and. have. people. fix. their. maps. and. add. them. when. they. are. done. You spawn as a tank, sees katana camping scrub, repositions, new spot with a chain scrub. Vent system above the map leading to every room that is ABOVE, so once you get out of them, you can't get in. Seriously, we need to start fixing maps rather than once its in, FINAL form. I can't emphasize this enough. People say the survivors are OP because of maps like Platypus, DeadVacation, DeadPlaza, what else.... And then you play OilRig which has a lot of verticality and space for zombies to set up ambushes. Oh shit. Zombies are op. THE GAME REVOLVES AROUND MAP DESIGN! 