Thread:PlaceRebuilder/@comment-25414035-20150306011004

What is a safe part count that I shouldn't exceed? I'm making Chernobyl as best as I can with a massive amount of quality. Triangle Terrain, CSG pipelines for zombies to use to get around the map, a vent system, etc.  So far I am at 2k parts: http://gyazo.com/f31e7822fab34343138ce2a325eb4fcb

Regarding the gun modeling request. Do you plan on converting R2D to use actual gun models? I would be very happy to make them for you. Should I make them HD with 60 parts or lower that are CSG, or Simple decent looking models with <5 parts.

I started making an HD ammo table kit, with CSG slugs, and bullets and custom crates with Ammunition Cans for an M2 Browning that have ammo piled in them. As for the Map kit, It would have Barrels, HESCO Barriers, Tank Traps, Chain Link fences, Crates, all those goodies that would be CSG and solely for making an R2D Map. Would it be a waste of my time or should I go for it along with my map, and would I be able to introduce a new gamemode, and mechanic for the zombie spawns and maybe even a map making form, to aid people in making their map.

Thank you for taking your time to read this if you have. Sorry about my uncalled rant about the freemodeled map. I just saw it, it ticked me off, and I wanted people to see what you shouldn't do and that entirely freemodeled maps will be frowned upon and that you shouldn't bother making freemodel maps. 