Board Thread:R2D - Suggestions/@comment-25108505-20150428040558/@comment-26112413-20150508183331

VietnameseRooster wrote: If you're gonna create an infected idea, this old idea of mine I dug up from ages ago should serve as a good template for how it should look. Give a picture, description, and an overview of what it can do, along with weaknesses, etc. But if you just want to talk about something that already exists like Tank changes then go for it.

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The Screamer

-- While it still may be similar in appearence to a Common Infected, do not be fooled. The main distinguishing feature of this particular infected is the straight jacket which binds it's arms together, rendering it unable to use traditional methods of attack. Instead, it utters a piercing wail which is used to empower nearby common infected.

-- Has very little heatlh, has to rely on it's speed and other infected to protect it.

-- Energy bar must be fully charged to use the "scream" ability. Takes 30 or so seconds to recharge.

-- Common infected within the radius of the scream's influence will have temporarily buffed health and attack. Lasts 20 seconds. Instantly detonates any nearby deployed explosives like C4 or Mines. (Also stuns turrets for a few seconds?)

-- Costs $60, $40 for killing one.

So I played KF2 for a while know and the result.

siren does detonate all my healing grenades lel

siren has no arms in first game.

just saying lel.