Board Thread:General Discussion/@comment-119.224.9.79-20141113130449

I have a list of suggestions that I think will make the game ALOT better in terms of gameplay and fairness. Seeing how players with certain weapons over power others who pay alot of money to try and beat them.

1. Tanks having Lower damage and Higher health. Tanks are called tanks for a reason, but seeing as they are right now they do alot more damage then they should and are almost just as much as a threat to survivors as zombies with the right weapons. Tanks should be able to distract and draw attention away from the other zombies by being a bullet hose instead of having alot of damage.

2. Hunters doing less damage. Hunters are suppose to disable an enemy until they are free'd by a team mate while using damage as a punishment for the saver and the victim. Hunters have enough of an advantage already with trapping survivors so makign the damage over time less would help considering how easy it is to trap somebody.

3. Nerfing fireproof vests. Fireproof vests should work like the pyro in TF2, inflamable but takes damage from fire. Taking slight damage from fire is a minor setback and is alot less of a problem then being on fire and taking alot of damage. If fireproof vests worked this way firebreathers would be alot more helpful against a team with fireproof vests.

4. Lower radius pipebombs. Pipebombs should focus more on dragging a small crowd of zombies into an explosion instead of dragging every zombie into the explosion. Sometimes the pipebombs are just a bit overpowered making every zombie move to where the pipebomb is placed making this exploitable with multiple pipebombs. A pipebomb should act like a assisted granade, moving only a few zombies to the area of the bomb.

5. Slower survivor weapons. Weapons like the: Rambo Knife, Chinalake and Chainsaw should have slower attack periods and reload speeds. The Rambo knife's ability not to get taken down by a smoker is abused when a majority of the team is a smoker and should instead have a cooldown rate of how many seconds until you can escape from another one again. Chinalake shoots a bit too fast and reloads a bit too fast when near a ammo crate and being able to take down hordes of zombies with little downsides to the weapon, Chinalake's firing speed should be reduced so it fires much slower and meaning more thoughtout shots instead of alot of fast ones sometimes causing death. The Chainsaw can stun and kill zombies faster then they can damage the wielder, meaning the chainsaw should get a cooldown rate of when it can be used again since its priority is extremely high. A few more weapons needs to be slowed down too but these three are the top priority of updating.

All of these suggestions are my thoughtout ideas while playing Reason 2 Die and I hope these might make it into the game one day. 