Board Thread:R2D - General Discussion/@comment-26149284-20150407152926/@comment-25008455-20150408125303

UlteriorCurve wrote: I was thinking of this... It would come out with a Zombie Overhaul. Get creative with some ideas, don't make them too OP, make them sidegrades. I'll start with mine. --- SURVIVORS Honestly, most of the stuff you said is more likely the opposite of the stuff we use in R2D. And ducks explodes, zombie has vests? Hell no.

Liquid Nitrogen (Flamethrower) - Instead of fire, shoots liquid nitrogen, slows zombies by 20% with more range than regular. Doesn't work on Elemental's Ice Mode, less effective on Tanks, less effective damage overall (Regular does more to Ice, Ice does more to Fire).

Impact Grenade - A grenade detonating on impact, but with less damage. Live Store purchasable only.

Light Grenade (Modified version of Daxter4007's Original Light Grenade) - Throw 2 miniature sized grenades at once. Each individual grenade damage is low, insta kill if both are close enough. Rarer chance of spawning in an original grenade container.

Duckbill Barrel (Shotguns, BanneraSledgeraHammera suggested change) - Makes pellets shoot on an all horizontal plane.

Defuser (Modified version of Compaul8901's C4 Scanner) - Grab and restrain a C4 Crawler to defuse the C4. Can only use 3 times, and 2 people using it at once. Live Store purchasable only.

Effecient Medkits - Heal other Survivors by 45% when using Medkits. Limited amount of uses. --- ZOMBIES

Swarm (Zombie) - Allows more AI zombies come to your position. Must fix AI Zombies to work.

Acid (Boomer) - Spit a puddle of Acid that heals zombies for a limited amount of time, but has to recharge after. Hurts Survivors on contact. Must increase Boomer speed to work effectively.

Reach (Smoker) - For a short amount of time, your tongue will streach longer by 35%.

Scream (Stalker) - For a short amount of time, stun surrounding Survivors, rendering them unable to do any actions.

Blast (Elemental) - Release a powerful AOE blast. Must recharge after use, and 2 variants. Each variant must correspond to it's intended mode.

FIRE

Deals fire damage to the nearby Survivors you hit (Ignores 5/10 of the Fire Vest), also increases your speed slightly for every Survivor hit, recharges faster than Ice variant. Fire Vest users will be burnt 1/2 slower than usual after the blast.

ICE

Freezes the nearby Survivors you hit (Ignores 5/10 of the Ice Vest), also gives back lost health (At full health increases base) for every Survivor hit, recharges slower than Fire variant. Ice Vest users will be 1/2 slower than usual after the blast.

Claws (Hunter, suggested by Compaul8901) - For a short amount of time, do 30% more damage when you pounce on a Survivor. Must recharge after use.

Deadly Impact (Duck) - Release an explosion upon death that does more damage and range than usual. If near Zombies, will grant them vests, and by very lucky chance, Rare Zombies. Must wait before can buy another Duck again.