Board Thread:R2D - Suggestions/@comment-26367911-20150503225130

So I was thinking, what if Place added an infected that healed other infecteds.

Name: Breather

Hp: 80

Walkspeed: 14

Energy Use: 3

Cooldown: 5 seconds

How Long Skill Last: 5 seconds for blue fumes to go away

Skill 1: Click to release blue fumes in the air that heals other infected by 10 HP Per 2 seconds

Passive: Run into survivors dealing 1 DMG per second (I figured it would be to op if I did more)

Pros

Good support for a tank

Prevent alot of infected deaths

Not just heals but deals 1 DMG per second if running into survivors

Decent amount of health for a pretty OP infected

Conserves energy and has a short cooldown

Overall heal is 50 HP

Can heal itself

Cons

Infected must wait for you to catch up since most of them walk faster then you

Most survivors will tend to wipe you out before any of the infected you are healing

Its sometimes difficult to heal some infected (New Playes) since they dont know what the blue fumes do unless told

Tedious work to heal teammates since you have to go to them and keep them safe

Tips and Tricks

Stay behind infected you are healing so survivors dont kill you first

Dont be a lazy Breather and heal when your cooldown has been ready for like 10 seconds with full energy.

If you are out of energy (Very hard to run out of) try to get away from survivors since you are defenseless and the infected you were healing should follow you to a safe place

Since the blue fumes is an AOE (Area of effect) Use it if theres a party of injured infected fighting off survivors  