Board Thread:R2D - Suggestions/@comment-26149284-20150711145723

- So, as we know, Zombie AI is utterly useless in the current R2D. I wanted to find a way to fix this for R2DA. How do we do this, exactly? you may ask. Well then, look below. - In my opinion, there should be these 3 buffs here:

1) They should spawn in packs

''Why would we do this? Sure, there may be lag problems, but these AI Zombies are meant to be strong in numbers, not necessarily soloing Survivors. That way, Infected will be able to gain support by AI, and AI Zombies will actually be useful enough to be a viable choice. That being said, it still opens ways to counter these AI hordes, though some people might already know by the time this thread is posted.''

2) AIs should be able to attack stunned players

''A relatively simple change, will make killing the AI more useful then having a waste of ammo and such, now that they are actually a threat. And, will allow the AI to be able to help a Hunter who got killed by that wretched backspace trick a Survivor used. And for those who think there will be AI spamming on top of a stunned Survivor, only so few can actually pounce on said Survivor.''

3) Different variations of AIs in each level

''Similar to L4D, these AI Zombies can change in appearance (ex. For No Mercy, add in clinic workers such as Doctors) and sometimes even stats too. This will allow people to actually know the map, AND the types of AIs that are participating there.'' -TD;LR

First off, don't never in the depths of the underworld post a TD;LR page.

Second, these changes will actually change the dynamic of the game.

Also, an epic montage from once the sensitivity on COR5 was fixed: https://www.youtube.com/watch?v=dQw4w9WgXcQ - 