Board Thread:R2D - General Discussion/@comment-25414035-20150208061346

'''Credit to Gamma2 for attempting to make a nuclear setting and inspiring me to make my first map. He's a really good and kind person.'''

Cherno Decay will be a representation of Chernobyl Reactor 4 but minimized, it will feature quite a few objectives compared to other maps and I plan on it being more expansive than the others

Upon spawning users will have to find donning suits or hazmat to give protection from the facilities weakly irradiated ares, this will not protect you for longer than a minute if you are in the Sarcophagus completing the objective in there.

After you get your Hazmat, you have to find some explosive to rupture the Reactor's cooling pipeline, then you find six Plutonium fuel rods to power the reactor, and then you activate it inside the Control room and then initiate meltdown.

You have 15 seconds to exit the facility, then wait 15 for the Mi29 Hind to leave, you will be brought to a university where you then have to decontaminate yourselves while irradiated from the blast, Radiation Poisoning is twice as slow as infection.

The map won't have zombie spawns in the open so spawnkilling won't be prominent. They will be in vents and tunnels underneath and if a survivor enters them, infection and radiation poisoning, along with you getting a boomered effect will consume you. Camping WON'T be possible, I have walls placed in camping spots that can be blown out ONLY with a C4 Crawler for 75 bucks.

 