Board Thread:General Discussion/@comment-25108505-20141109210520

So I'm sure most of us know by now that Place has recently gotten the RPG mesh working evidently, and this probably means we'll see it in R2D next week, or at least in the near future.

So, let's talk stats, because why not.

Feel free to debate/tear this apart all you want, or make up your own.

Rank Requirement: 7-9

Type: Primary Explosive Weapon

Price: 25,000-35,000

Damage: 500 (Direct), 350 (Splash)

Explosion Radius: 25-30 Studs

Reload Time: 3-4 seconds

Ammo: 1/(3-5) (CANNOT be refilled!)

First off, I'm sure you're wondering why the price is so low on this thing, and that's because I think the RPG would be a specifically purposed weapon. It would be tailored to cleaning up huge hordes of zombies and taking care of Tanks. The main intent would be to get direct hits on Tanks in order to destroy about 50% of their health and send them flying, and use that splash damage along with higher explosion radius to clean up whatever's still around.

Once fired, there would be a slight delay before the warhead's quick speed propells it towards where it was aimed, and after impact would create a slowly expanding shockwave effect that would both fling and kill zombies, then disappear after reaching 30 studs. This would only happen as long as you didn't directly shoot a zombie, in order to keep the shockwave at least a bit limited. This is not a weapon you would carry around all the time, but if paired with a versatile secondary like the Rambo Knife and some reliable teammates, the RPG could be what turns the tables if things just happen to go sour. It's a damage nuke, plain and simple.

The reload animation while lengthy would involve your character lifting the RPG up a little, then placing a warhead into the barrel and twisting it with a "click" to indicate it is ready to fire again. Similar in fashion to this. Small ammo pool is obvious, wouldn't want people, especially low ranks firing off this thing every few seconds nuking groups of zombies and probably blowing themselves up due to walking into the shockwave. As stated before, the weapon would almost exclusively be used in those moments where everything has just gone to hell and you need something to clean up the oncoming hordes of zombies. Low price combined with a rank restriction is fair enough I think.

Now, as far as refilling there are two things I think could be done; add RPG rockets to the LIVE store at $70-$90 each, limit of 5 extras able to be bought per round. Or, add a new "vest" item called the Rocket Pack, for $400 per round you would be able to net yourself 8 extra rockets in case you don't feel like buying them from the LIVE store. And even if you wore the Flak Vest, firing the RPG at your feet would instantly kill you anyway.

This writeup took way too long, I swear, but still, feel free to debate, tear this apart, or make your own sort of stats for the RPG. 