Board Thread:General Discussion/@comment-25376342-20140910212009/@comment-25132046-20140910224415

VietnameseRooster wrote: If enough of the AI are able to spawn on the map without being purged every 5 seconds, then they can definitely spell trouble. Or, at least serve as a distraction while the special/player controlled infected do their job.

I hate to toot my own horn here but I still think something like the Screamer would at least make things more interesting rather than adding another infected whose sole purpose is to completely screw over the survivors.

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The Screamer -- While it still may be similar in appearence to a Common Infected, do not be fooled. Th

e main distinguishing feature of this particular infected is the straight jacket which binds it's arms together, rendering it unable to use traditional methods of attack. Instead, it utters a piercing wail which is used to empower nearby common infected.

-- Has very little heatlh, has to rely on it's speed and other infected to protect it.

-- Energy bar must be fully charged to use the "scream" ability. Takes 30 or so seconds to recharge.

-- Common infected within the radius of the scream's influence will have temporily buffed health and attack. Lasts 20 seconds. Instantly detonates any nearby C4/Mines caught in the radius, and stuns any nearby turrets for a few seconds.

-- Costs $60, $40 for killing one.

Or just bring in the Terminator as some sort of juggernaut. Spawns on special maps, cannot be bought, and is rare.

I agree