Board Thread:R2D - Suggestions/@comment-24515928-20150529042139

You know how no matter how much you get battered, your melee seems to be perfectly fine? When people spawnkill, usually it is done with a melee. I think that there should be a durability stat or some sort of health script for each melee. Depending on what it is, it can either be easily destroyed or difficult to break. For example, let us use the Chainsaw. It is a great melee, however, it is one that can be manipulated to spawnkill. With a durability stat, nobody will be able to just rely on a melee. Sure, a weapon such as the Katana might be exempt, since not only is it made out of metal, energy is used to balance it. However, for the other melees, this should be implemented. 