Board Thread:R2D - Suggestions/@comment-26004343-20150402025503/@comment-26104539-20150403012702

Mygame500 wrote: Making the tank more OP than it already is? Heck no, tanks are only 300$ they shouldn't be more OP. What are you talking about? Once you have a SPAS-12 or AK-47, you're all set. You'll rip the Tank a new one faster than your microwave can cook a full bag of popcorn. That's how helpless he is, not to mention the Minigun and RPG are Tank bane.

Since Tank endurance has been an issue, I had an idea. Tank gets bonus health depending on how many Survivors there are alive. An example equation would be (let's pretend the base Tank health is 2000):

''200 x SURVIVORS + 2000. ''So if there were 5 survivors remaining, the Tank gets a bonus 1000 health, so you better have all of those 5 players shooting at him.