Board Thread:R2D - Bug Reports/@comment-25156151-20150302163228

Okay, so obviously I have waiting too long to make this post, I thought someone would post it by now, but no. Tanks. Tanks are the glitchiest of all of the zombies with hunter in 2nd place. Tanks can spam rocks, and everyone knows that the rocks are a BS hitbox/collision course. I mean the rocks go over your head and you die, you walk over a rock and you trip for like 10 seconds. Everyone who has played R2D knows what I am talking about. Here are some suggestions to make the Tank less glitchy:

*Rock Throw Cooldown- Everyone has encountered this, a tank that spams his rocks. You can literally spam the rocks and easily kill someone because there is NO cooldown. I was a tank once and killed 5 people with rock spam. Make the cooldown at least 10 seconds because the fact that they can throw giant boulders at you every 3 seconds is annoying.


 * Rock Throw Material- Make a solid material where Tanks can throw rocks from. For example: Dirt, Rock Pavement, Grasss, etc. Anything natural. Because you can't just go on a city street and grab a rock from the middle of nowhere and throw it at someone.


 * Tank Speed- Tanks are super big and fat. How do they run as fast as a normal human being? Boomers are only Fat, yet they are the slowest class in the game. The Tank is 3x the size of a Boomer and yet they are as fast as humans. I know most of you will disagree with me on this, but think about it for a bit. How does something that size with puny legs walk that fast? I mean everything above the torso is about 2x the size of the legs.

Honestly if you ask me I say these should be the first things to fix about the tank. It gets annoying how you play any map then some random guy comes buys a tank and throws a rock when your about to win the map. Like seriously, whats the point of the game if you can get killed by a Zombie with 1000 Health that throws a giant boulder than can kill you or trip youe every 3 seconds?  