Board Thread:General Discussion/@comment-25349517-20140916053014/@comment-25250213-20140916053647

Love and Krieg wrote: Love and Krieg wrote: Love and Krieg wrote: Love and Krieg wrote: Pykrete rounds

Cost: (duno)

Usage: Every shot slows down the enemy by 0.5%.

Fun fact: Pykrete is as strong as concrete.

It is also made of ice. Hence the slowing.

Edited by Love and Krieg	22:07, August 12, 2014

Solid Slug

Shotgun ammo

Replaces the spread with a immensely strong normal bullet.

Pros: More dmg than shotgun spread

Cons: No longer spreads.

(Basically turns the shotgun into a sniper)

Edited by Love and Krieg 22:06, August 12, 2014

Armor Piercing rounds

Any gun

Usage: Lets the round penetrate through multiple targets/walls. Penetrates the walls firebreather's fire can (as long as it is 1 stud and wood/ect be logical)

Pros: Shoot through multiple zombies

Cons: Longer reload time (You don't find AP shells willy nilly)

Edited by Love and Krieg	23:27, August 12, 2014

Expanding bullet

Any gun

Usage: Extra damage per shot. Even though they are banned in most places irl... That ban does not apply to r2d.

Pros: Extra damage

Cons: Longer reload

22:09, August 12, 2014

Grenade Fins

Grenade launcher upgrade

Cost: Less than Hellhound ammo

Usage: Grenades fly farther.

Pros: More range

Cons: Longer reload (You gotta stuff the fins down the barrel:/)

22:17, August 12, 2014

Grenade Fins

Grenade launcher upgrade

Cost: Less than Hellhound ammo

Usage: Grenades fly farther.

Pros: More range

Cons: Longer reload (You gotta stuff the fins down the barrel:/)

22:17, August 12, 2014

Dual magazine

Cost:Duno

Usage: -30-50% time for reloading.

Pros: Faster reload

Cons: Nothing.

Edited by Love and Krieg 23:52, August 12, 2014