Board Thread:R2D - Suggestions/@comment-25414035-20150717045530/@comment-26104539-20150719004731

I think the concept of finding and storing ammo into your backpack fits open-world exploration games better. Meanwhile, Left 4 Dead, a game with linear campaigns, has simple ammo piles you interact with to keep the action going. I sure hope R2D:A keeps the linear approach, because turning it into open-world is a huge 360 spin for the game.