Board Thread:R2D - Suggestions/@comment-26149284-20150329211810/@comment-26104539-20150331023915

For starters, the LIVE Store really shouldn't exist. It's the culprit for van abusal, infinite grenades, and C4 Crawlers. Now, you'd have to buy the van before the round starts, and one of the prices you pay is an item slot. And why does it have to appear out of thin air, anyway? Why not make it parachute from the sky so you can't get to it two seconds after you've bought it?

Another issue is that the gap between underpowered and top-tier is way too wide. Pistol guy? Eh, if he dies, no worries. Minigunner and Katana user? Shit, we better keep him alive!

No one should have the misfortune of being a common infected. The CI should be spawned more often, AI only, and actively going after survivors instead of being stuck in their la-la-land. Of course, spawn rate is relative to difficulty.

I always thought that special infected should have a little more endurance compared to normal zombies, except for the Boomer, because you know. Now the Tank, the Tank should no suck so bad in close combat because that's what he's meant for. Is it too much to give him melee resistance so a Chainsaw doesn't cut him down in five seconds?

I could go on and on, and in general, revamping this game is the only way to make our balance problems go away. And it's hard to see this game revamped. If I had to guess, PlaceRebuilder realizes he's way too deep in profit and popularity. It's hard to take chances if you're just interested in the game benefitting you by doing same old, same old. Some people actually like the game's current state (somehow) and if PR does it justice, then perhaps he fears he'll lose his player base? R2D with game balance as a controversial topic doesn't feel like R2D anymore. It feels like any other game out there with the same issues. In 2009, we didn't go back and forth a million times about this.