Board Thread:R2D - Suggestions/@comment-24903142-20150531000140

Before we start lets go over some stuff :

Damage = inflicting on enemy

APS = Attack per second

sharpness =

Striking weapons = Damage decrease / APS increase [Slightly]

Slashing weapons = Dramatic damage decrease / No APS increase

So it's like this. The more it's used, the more it's horrible in combat but speed is increase by a bit since the sharpness is lowered for major use in combat.

Striking weapons :

Baseball bat = Overused in combat = Damage decrease/APS increase [Slightly]

Crowbar = Overused in combat = Damage decrease/APS increase [Slighty]

Tinpot = Stats are kept the same/easter egg, nothing changes (5 damage and knockback)

Slashing weapons :

Katana = Overused in combat = Dramatic damage decrease/No APS increase

Rambo knife = Overused in combat = Dramatic damage decrease/No APS increase

Chainsaw = ammo limit again (like 50) = Overused in combat = DRAMATIC DAMAGE INCREASE!

(Ice hammer and toy sword, no just no...) 