Board Thread:R2D - General Discussion/@comment-25414035-20150321174551

If your map is completely copied and slightly revised, you will be banned from wikia and R2D if it gets added without admitting you lied and plagiarized.

RULES:

Free Models CAN be used, but in strict moderation, NO free modeling buildings and anything large scale, only details. For example, I want to make an Air Tank, I found a good CSG one on the catalog, I can make it but I don't want to spend hours making it in which those hours will allow me to complete a lot.

Make sure the models are at your build skill level, don't have a model from an EBR admin or Innovation Admin, in a DeadZoneZackZack quality map, it degrades from the map and what you made.

Map can be NO smaller than 300 studs x 300 studs, and no exceeding 10-15k parts. For details, use CSG. Ladders can be CSG and work. I can cut a 100 part ladder in two. If I'm lucky, one. That is A LOT.

If the map will have areas that can be glitched into and if you fixed it wasting ~50 parts, allow that place to be accessible. It would make more dynamic gameplay and more fun.

TIPS:

Don't be too shy with part counts.

Make the map with DataBase's Terrain Plugin or a Triangle Draw Script, it makes the map amazing compared to making a two part baseplate.

You can CSG the terrain and still be able to play on it as if it weren't CSG, You can shoot through CSG holes with raycast guns, same with spawning in a CSG hole without warping to the top of a brick. Rockets can be fired through it. I tested this all in Play mode.

If you don't like how you map is going two days in, push on and be optimistic, I though my map was crap two days in, I continued and I got something to reckon. If you absolutely hate your map, start over with what you liked about it and apply what you learned.

If you have Well made terrain, don't wall off the map with bricks that go straight up and down, it's hideous, make low part count mountains and leave an invisible wall there.

I'm open to suggestions and fresh eyes to this topic. 