Board Thread:General Discussion/@comment-25108505-20140914160828

This is how I would like to see it added to the game:

-- Can only spawn on specialized maps like The Port, Dead Vacation, etc.

-- Rare spawn, CANNOT be bought, and will instead be a rather low chance of the zombie that someone will respawn as.

-- Only one can be on the map, obviously.

-- The Terminator would be double the size of a Tank (or more), slow moving target with a ton of HP.

-- The Terminator itself would have two health bars, "Armor" which would give it a 30% bullet damage resistance, but not even close to as beefy as its health pool. Explosives would take care of this with ease. Once the Armor is off, the Terminator will change appearance and its metal parts will look damaged. After this, Bullet damage will be normal, Explosive will no longer deal bonus damage to armor, but will still deal normal damage. Fire will do bonus damage, as things like the Molotov and Flamethrower will deal DoTs once again.

-- All special zombies would cease to spawn once killed, and will be replaced with common zombies for the duration of the Terminator being on the map.

-- Badass music cue or something.

-- Any attempts to make contact with its feet will instantly kill a Survivor if they are stupid enough to get that close.

-- Explosives will deal bonus damage in the "Armored" phase but regular in the second one, the Terminator will not be affected by the Pipebomb "lure". China Lake will only deal explosive damage, cannot fling/trip it. Landmines will instantly detonate once stepped on, doing regular damage with no knockback. Same goes for C4.

-- Turrets will be instantly destroyed if the Terminator steps on it. Same goes for Vans.

-- Molotovs will not do a DoT, only deals damage for as long as the Terminator is standing in the fire. Flamethrower would only deal direct damage, no DoT. After the Armor is gone though, fire will do its normal DoT, along with bonus damage.

-- Melee weapons will do absolutely nothing except for the Rambo Knife throw which would only deal a measly 100 damage, as it always does.

-- As for the Miniguns, they would have the same spread as the regular Minigun that can be bought and used. Fire rate would probably be the same too but that's up for speculation. They won't have a magazine size, but can only be fired for a time before "overheating" and having to be cooled down before they can be used again. Also a bit of a longer spinup time than the regular Minigun. Bullets themselves would deal 15-20 damage per. That means that anyone caught out in the open will be shredded rather quickly.

-- Health would probably be a bit more than King Cake, award for killing would be $1000 or so.

Pretty sure that's all of the factors in the current game acccounted for.  