Board Thread:R2D - Suggestions/@comment-26149284-20150329211810/@comment-26149284-20150330114025

JoJiteHoHSiS wrote: A lot of survivors are like spoiled brats. They HAVE the weapons, armor, and tools to work with, yet they keep begging for better than the best. Oh, sure, PlaceRebuilder can add in new zombies to balance the teams out, but the crappy Special Infected stay crappy and are usually the ones everyone keeps getting. Using money to win is a true theme for both sides, but Survivors get the most rewards and the Infected run out of money for it.

So yes, it would be nice to see things fixed up for once. Start with giving the Infected team a fighting chance without having to be extravagant. I don't want to have to push my team to victory by giving up thousands of virtual credits. And fix the damn Hunter. And stop pushing god-tier weapons into fruition. If even the Shotgun gets left behind in the dust, then soon enough, so will the SPAS-12. Survivors have way too much power to work with.

And I pray that PR 100% understands why game balance is such a hot topic around here. (2)

One of my other ideas for balancing was to have you to buy items every round. The weapons would be at a reduced cost, but you would really still have to fight.

Huggiesjr wrote: Watch everyone fail on an objective map

Nope. Actually, your only talking about Buried Alive, which is the "hardest" map of R2D. Nope, more things are harder.