Board Thread:R2D - Suggestions/@comment-25414035-20150427001552

Don't talk about guns or balance for Gamemodes because there are no guns/mechanics/statistic models available for R2D3. I try to promote fluent irrepetetive gameplay rather than to restrict it. I want people to be able to use tatctics and grab opportunities other than cash.

Removal:

PTK: It sucks and is bad, it encourages hardcore camping.

ELI: This encourages camping and is bland to play

SRV: Eli but with a time limit rather than zombie limit. Encourages camping and is just boring and repetetive to play.

Changed:

FFA: Make it a battle of two teams. AI zombies are lethal and pour in and maps have verticality. Would be a sick GM if this would be fulfilled.

MMA: Maybe put everyone in a Gladiator like arena that is a run down Warehouse that Survivors just fight to the last man standing in with their bare hands. ADD RESPAWNS/WAYS TO HEAL. It promotes FLOW and not restriction. I play much more fluently with a bottle of Pills or a medkit in MMA and I never have to hide and camp somewhere because of it. Or remove dieing and death is fatigue, you are on the ground if a feeble position and recover in half a minute fully and can fight again with no respawn.

OBJ: Remove timed SRV from OBJ's, it is bland and repetetive. Make survivors have to multitask and not sit around an ammo table. Like I'm waiting for My Higgins Boat to arrive, rather than farming cash, I can be doing other things, like preparing defenses and clearing the LZ for extra cash. Secondary Objectives rather.

BOSS: Be more creative than a flat baseplate with a giant snowman wielding an Ice Hammer that summons the same freaking two attacks.  