Board Thread:General Discussion/@comment-25108505-20140901174847

I get it's a bit late for this but I figure I would post this idea that I've had for a while, which doesn't involve making it weaker or doing less damage, simply (hopefully) getting rid of the annoying factors.

Make it deployable only on solid ground

How would this work, exactly? When you buy the turret there would be a script that checks to make sure that most, if not all of the turret is sitting on solid ground, if it isnt then you can't buy it from where you're standing. Swap positions, you get your money consumed, and you have a turret now. This wouldn't do much in all honesty, so let's move on. This also applies to turrets being placed on top of eachother.

Give it a construction time

What I mean is, once the turret is deployed it would take a few seconds to build itself, just like the gear from which the turret itself is inspired by. Your 150$ would only be consumed once the turret is fully constructed, since if a zombie attacks a turret while it is constructing, it would only disappear. This is to avoid people losing money for poor turret placement.

Make it non-cancollide 

As of now the turret cannot be walked through, making it very easy and abusable in terms of blockading doorways. This and the stacking problem could be fixed by just making it non-cancollide, what would that do, you ask? Survivors and zombies alike would be able to walk through the turret, and couldn't be stacked anymore since if someone stood on top of the turret, they would be standing inside of it. The turret would just reside inside of the other one.

Make the Wrench a requirement to use the Turret

I dunno how this one would sit with people, but I find it's pretty reasonable. The Wrench itself is a pretty underused item, only being used to repair turrets, since I don't know if it repairs doors or things like that anymore. This would definitely make things more interesting, having to give up one of your supplies for a Wrench, and being able to use Turrets. How would this work, exactly? When you get in the game and want to use a Turret, you would have to buy one from the LIVE Store, then take out the Wrench. This would work similarily to how the Hammer does boards, like a charge. The Wrench would only be able to "hold" one Turret at a time, since you can only buy two anyway. After buying it you would get an indicator of where you would like to place it, and you can do so only if it's on completely solid ground, or not out of range.

Conclusion

I'm hoping to get some good feedback from the community out of this, and I encourage you all to go test this gear at some place to see what I mean. The construction time, and wrench requirement ideas especially come from this gear itself. 