Board Thread:R2D - Suggestions/@comment-26031387-20150710025117/@comment-26570102-20150710043608

BanneraSledgeraHammera wrote: I hate to call Recon Scouts, because I am programmed to think from numerous games of scouts as people who go in, die and get positions.

If this system does get implemented, whish is a good system, Call them Aptitudes. No Aptitudes that would be balanced in a FPS. Engineers, pssshh, No, people are improvising, not engineering full solutions with one mouse-trap like contraptions.

Please no typical bs aptitudes from other games that were designed for FPS games where people are shooting people shooting them. Like Scout. Like Assault. Like Defense. And Don't use fucking TF2 for inspiration. That game is crap.

Not suggesting aptitudes. Way too tired. Wait but how about my aptitudes of the ones I suggested? They are they are based on The Last Stand : Deadzone. Which somewhat shares a zombie survival trait. (besides raiding)

Its not a FPS like that crappy tf2. Mainly focusing on skill,survival and tactics. Third person view btw.

http://tlaststand.wikia.com/wiki/Category:TLS:DZ_Class ~ link to classes.

Each class in TLS:DZ has something to do in zombie survival, A scavanger has a bonus with luck. Maybe in Awakening, he can spawn with a low grade molotov or the more scavangers in a server the more items will spawn (makes sense right?)