Board Thread:General Discussion/@comment-25526200-20141120043420/@comment-25393613-20141130183836

CyanTheHated wrote: 108.197.20.147 wrote: CyanTheHated wrote: Still, the survivor-price system should mostly be based on equipment. I vote in favor of this. Although the fools who buy their way to OP weapons might be mad at the bounty their heads will have if this is put into effect.

Maybe not based on the inventory s/he has in full, but maybe the inventory the survivor takes in-game.

1% of the inventory price worth?

I.e. Minigun survivor= $500


 * An inventory that's worth under 50 (with this setup) will automatically be changed to $50 as a reward.

-Comment what you think of the idea and why. And please, DO NOT just say "NO." to my idea, explain why you dislike this. The highest price for a survivor I would prefer for the sake of the near-perfect cash system is $300. The system should be based on equipment, rank, and performance in a round. What I mean by performance is how much kills a survivor has, how long he/she survived, and etc. Ok, based on what you said, this chart should show the kill reward