Board Thread:R2D - Suggestions/@comment-25414035-20150407043500

Some of these updates would require maps that are balanced that have verticality.

General across all zombies:

Zombies can now win. The last survivor to die gets a 50 dollar bonus, when the round has ended, each zombie is awarded cash from each previous kill they got, so if I got 6 survivor kills, I get $120 for playing a role in the victory of the zombies. Zombies win the same amount the survivors would win, except at least three zombies need to escape in the escape vehicle (to get into the camp the survivors own and reak havok maybe?)

Zombie OVERHAUL, No more click and hit attack mechanics that were in ROBLOX since the dawn of itself. Zombies get modified MMA that doesn't fling you so much.

Zombie spawns are relocated to balance gameplay in all maps and maps ar modified for this. In these spawns will be a puddle that regenerates zombie's health, and infects survivors who touch it.

Specific Zombies Targeted:

Tank:  NO MORE SPAMMING, CAN BE BOUGHT ONCE AND COSTS 800, REWARD FOR EACH KILL WITH ONE IS BUFFED TO 75, if zombies win and you are alive, 75 bonus for being the breakthrough zombie. Two time limit per round, limit one per person.

Sprinting with 75% the stamina of a survivor, shakes the screen and can plow into survivors dealing 50 damage and stunning them. 24 Walkspeed.

Rocks can be aimed vertically and no longer deviates right of your cursor, but no jumping when throwing.

New mechanic in which to kill the tank, you have to do 2000 damage to it's head or 3500 damage to its torso. You lose both arms, can't throw rocks, lose one, throws will do 200 damage and have half the range. Lose a leg, can't jump or sprint, lose both can't walk. I dub thee, Fortress mechanic.

Elementals: These are always a waste of money.

Can summon Ice Shelling like that of Mr. Frosts once every 30 seconds and 15 seconds after he spawns. (To prevent spam to just use this ability, people who know what they are doing will be the ones doing this)

Health is 160, Fire Drops are Explosions that do no damage, have 30 studs of range, and shoot fire EVERYWHERE like a flamethrower would.

Smokers: Underpowered individually, overpowered as shit in groups larger than 2 (How OP is shit then?)

Spawn rate is normalized, it isn't December anymore.

They shoot their tongue out at a velocity and can stick it to a part of the map like a plank to set a tripwire at the cost of stamina declining fully at the rate of a sprinting survivor.

You no longer click on someone and magically lock onto them. Tongue shoots out at 100 walkspeed and if it hits a survivor, than you are snagged.If your tongue is cut, you can't smoke until stamina regens twice.

When grabbing someone, you are crouched over with your claws down so you can actually claw the person rather than them comically being stuck under you giving you no cash and it goes to the crawler who's busy tearing him a new asshole. Not fair :\ Animation would be similar to a hunter pouncing.

Boomers: Can medic zombies.

Puking makes a puddle the heals zombies and if a survivor steps in it, they get the green screen, etc. Each zombie healed gives you half the cost of that zombie, costs 50.

Bats: '     'Spammed, these are OP and irritating, but needed for high to reach camping spots that are so easy to negate by adding other routes to them.  

Projectile hit detection is improved, if the projectile hits the Survivor's vest, all damage is ignored.

Im going to add to this later, I've been typing for a while now :\ 