Board Thread:General Discussion/@comment-25376342-20141220044924/@comment-25376342-20141220161657

FloydRoyz0116 wrote: "Spits green stuff", pretty sure its like one of those devourers and clingers in terraria that shoots green flaming stuff at me, they are kinda similar due to the color and characteristics.

Might wanna make the speed to 20-25

Health into 100-150

And it can ram a survivor from below dealing 10 damage?

Idk, its just to OP

Make it kinda like the elemental that it is not OP

The elemental has powerful powers but balanced due to energy

Maybe air meter that was suggested above

Or

When it burrows underground make sure its dark

Also, how about the energy to burrow down and to ram up

75 energy to go underground and 75 to go up and kill survivors?

If the energy thing is added

Might wanna increase the damage more 1. Will not reduce the speed to that much. Cavebat does 40 speed airborne, I will however make it 32-35 noting more or less.

2. Health does seem a bit to much for a mob so I may have overdone it. Health change can be 125 or 150 can change that.

3.No one never said anything about damage with ramming its a stun ability known as Electric Discharge. Read that part again please.

4. And yes a air meter would be great to but worms do not required to breath air in the surface, but yes like I agreed before a air meter would be required in order to prevent the player to just stay under to long.

5. Burrows underground making sure its dark... Nah.

6. Shouldn't required energy to go under. Like the bat shouldn't required energy to fly and a ramming ability to kill the survivors from underground sorry can't go there in my opinion.

7. Increase damage would be good to so.

Thank you for the Feedback <3 But I haven't really got a answer from you if you think it was a good idea or bad, maybe even in the middle. These are like changes but still thank you.