Board Thread:R2D - Suggestions/@comment-25461126-20150810062140/@comment-26149284-20150821233144

Looks good overall, though I have a few suggestions.

Venom's poison attack seems to do too little damage to counter campers. I suggest increasing the damage of it or decreasing the time for the seconds to lose HP.

Necro's revival is absolutely too OP, as you restore ALL health to that Infected (except Tanks, but still). I suggest that concept should be scrapped in turn for something else. I thought of this instead, an AOE having a bonus in damage.

Wind and Water are fine with a few tweaks maybe.

I also fear we might have "Too many" Elemental types actually.