Talk:Home Page/@comment-25747894-20150419002803

We need to balance the game.

Elemental Buffs

Switching forms give you full health back.

Fire drops/spit are bigger (Molotov big)

Ice Drops you have one big one, and a bunch little ones around that do less of a explosion (meaning you don't get flung harder)

Ice spit are also larger

Elementals Nerfs

When doing ice drops or fire drops, can't move for 2.5 seconds.

Tank Buffs

Needs another move to make rock stairs or something. It should fling players also.

Cost 100 energy.

Tank rocks should be unstoppable forces. Even if it kills an enemy, the rock keeps going, unless it hits the ground, and then it shatters into 10 smaller pebbles that trip you.

Tank Nerfs

idk. you think of them

Boomer buffs

Well, they are full of gas, so walkspeeds don't matter.

Change the boomer I guess?

Crawler buffs

15 damage.

Crawler nerfs

Walking uses 2 energy

Hunter buffs

More health (150)

Hunter Nerfs

When they jump and land, they take .5 seconds to regain control.

Duck

More damage...?

No need for nerfs

Cavebat buff

Fling does 5 damage now

Cavebat Nerf

Spit does a bit less damage

i think i forgot some, but eh