Board Thread:General Discussion/@comment-25376342-20141220044924/@comment-25270620-20141220113233

Ms.Zero wrote:

Status

 * Health: 200 HP
 * Speed: 8 (Ground)
 * Speed: 45 (Underground)
 * Cost: 180
 * Kill Reward: 50

Abilities

 * Spits Green Acid (Does 15 damage-Torse/arms and Headshots 20-Energy is Required and I know that the damage is lower then the bat damage~25 shots on the Torse/Arms or Headshots 50~but this worm is going to be a betch.)
 * Electric Discharge (No damage is taken by any players that suffer this charge but a delay of any movement is 4 to 5 seconds, OR causes the player to loose all energy to pervent from running. Energy Required)
 * Digging (The ability would aloud the Death Worm to swiftly move underground does not cost energy.)
 * Spike Penetration (Like the Elemental in its Ice form can make a drop of spikes to cause the foe to freeze but in the death worm case it will Penetrate you with spikes if to close causes 30 damage and Energy Required.)

Controls

 * Spit: Press E
 * Electirc Discharge: Press F
 * Digging: Press LMB (Left Mouse Button)
 * Spike Penetration: Press Q
 * Movement is simple just like the Cavebat Press W to get your Death Worm to look the direction the camera is aiming.

Disadvantages and Advantages
Disadvantages
 * When underground you can still burn from flamethrowers and take damage from explosives.
 * Using Digging ability on roofs or floors would cause you to go through them and drop down.
 * Cannot climb ladders.
 * Digging would cause the screen to shake from near by players but dirt/concrete moving would give away position - Mlgpro wiki aimbot (Much improve this one.)
 * Lack of Energy would cause you to slow down

Advantages
This was my first Idea for a zombie and I really enjoyed it. Feel free of course to give me the good and bad of it, but since we have a flying zombie I would figure we should have one underground.
 * Screen shaking would cause the player to loose focus on aiming like Mr.Frost or Ice Drop ability of Elemental.
 * Can avoid gunfire from underground
 * Discharge could give near by zombies time to attack
 * Spike Penetration would cause the player to be thrown back or fling.
 * Open maps like Dead Vacation, Campfire Choas, Blackfire Station, Caved In, and most likely Portland would give it enough space to take down its foe from long distance or close.

Fun facts: This creature is known as a Cryptid and is called Olgoi-Khorkhoi. One other thing it is reported in the Gobi Desert. great idea, although if this were added, it would annoy the fuck out of me