Talk:R2D Wiki/@comment-25108505-20140829210637/@comment-5351843-20140830045320

I think if the witch were to be brought it it would either end up like krieg mentions as a possible AI or as a special infected controlled by players which could probably work somewhat along these lines...

Player spawns at random as witch standing ( wandering witch style ) to which this player will have a less the survivor walk speed to move on around with ( while covering face ), the objective for the witch player is to block the path of the survivors so they will have the ability to once found a spot sit down in the crying position and well sit like that...

now to continue, when the witch is in its sitting position it is invincible to all but 2 things shotgun to the head ( aka crowning ) and a molotov.

the survivors must then either find a new route or proceed to kill the witch...

the witch will go agro if players get too near for too long or too many at a time so like 1 at a time fast against a wall may make it past fine but if 2 or more think they are gonna run on past they will agro the witch to which the player will then auto stand ( in this state it is obviously no longer invincible and can be killed by anything ) and will proceed to rage hell upon whichever players are near.

witch should be able to kill a single survivor in about 2-4 hits ( this is the witch afterall ) and obviously when enraged will run at a crawlers speed if not more ).

( btw failed crowning or molotov'ing the witch would agro it )

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i am sure that idea would get a lot of hate because people will dislike the whole invincible sitting idea or the 2-4 hit kill thing but you need to look at it like this...

each server tends to have several players with various uber weapons like minigun/chinalake/ak47/etc so it aint like they are weak... not to mention if they stick together.

the reason for the invincibility while sitting ( btw witch can stand and walk to a new spot if needed and can climb ladders ) is due to the fact that players would just see the witch at the end of a hallway stand back let the minigunners kill it before it could ever reach anyone.

this way players are challenged to actually work together or use some form of skill other then hurr durr lets shoot dis thingy

witch is meant mainly to help other zombies not to kill an entire team, it blocks a main route giving other infected time to ambush while also punishing those that take it lightly. ( yes it would have high/low health )