Board Thread:R2D - Suggestions/@comment-25283537-20150124143642/@comment-25250213-20150125041207

SWAGER21 wrote: Love and Krieg wrote:

EpicKnightbuilderman wrote:

Love and Krieg wrote:

EpicKnightbuilderman wrote:

Love and Krieg wrote:

EpicKnightbuilderman wrote:

Maximight wrote: Complete trash.

Minimizes the value of all the other maps.

It would encourage ammo damage hacking aswell. i barley seen any hackaing whatsoever

also puting the gamemode on everymap will just cause people to spam the hell of out it

Bloxcoast and oilrig are good maps to host the gamemode on because it gives people with chinalakes,pipebombs,grenades and mines an advantage tanks are known to go flying after taking damage from an explosion so if they get hit by an explosion they will fly off the map.please reconsider disagreeing with the idea Just wait for the next hacker wave

Going to encourage map spamming/grinding.

Oilrig? Watch as all of the survivors hide on the tall areas where the tanks can't climb.

The chinalake spam would make this round nearly impossible to win for zombies.

You can practically outwalk a tank since they have lower speeds for 2 min straight.

0/10 rock throwing - 10/10 Dodging

Sprinting/dodging

Sprinting away from tanks

Climbing onto areas where tanks can't shoot

Climbing in general Players spawn from the bottom just like in oilrig and bloxcoast thats when tanks are given the advantage to kill the players they may not kill them all but there will plenty of players to kill

and you are acting like they cant stack Have fun stacking to the top of the oilrig

Let alone the top of the crane

c4 on the ladder/below only entrance or chuck grenades down the hatch of the crane

gg

krieg

that would take 16 c4's to take down a tank in health.

derp, or 16 nades

or one well placed to fling it off