Board Thread:R2D - General Discussion/@comment-24972932-20150903102957/@comment-26149284-20150905045440

@To Dog Crap and everyone else.

What I think PR means should be taken into 2 different accounts. These can be something else, but the "Variable Ammo" is different type of ammo. Then, there is the "Quantity of Ammo" you get total. The quantity in this case is the amount of that ammo you have, but not on the amount of magazines/clips itself. Also, I think if you will be able to switch ammo types, you should still keep your ingame magazine and reserve the same, and also carry over from match to match.

Ex: I have 60 Armor Piercing rounds for a rifle. However, only a certain amount pertaining to that weapon, say, 20 shots total for that rifle each round, including going into an ammo table. When he means for normal "unlimited amount", he doesn't mean the ingame weapon's magazine size or reserve. He simply means the quantity of ammo of that type. It's one of those things that are hard to explain. To get further understanding, this could be a visual example.

Player buys an SKS (Just for an example).

SKS - 20/20, with Unlimited amounts of "Normal" rounds including going to ammo tables.

Player then buys 60 Armor Piercing rounds. This only changes the bullet type, not the actual magazine or reserve.

Player next shoots 15 AP rounds. 15 AP rounds are then deducted from his total amount of them, which he bought 60 of them at first. His total magazine/reserve is still the same if he shot 15 "Normal" rounds. Therefore, this doesn't make the SKS have an infinite amount of magazines. Instead, he means he has unlimited quantities of that ammo type if it was normal, and a finite amount of anything else.

No, I don't completely support this idea. Fire and Explosive are OP, and Subsonic can be easily overshadowed by Suppressors. I think the way PlaceRebuilder attempted to explain it misinterpreted you guys.