Board Thread:R2D - General Discussion/@comment-25414035-20150406052943

                            IF YOU ARE SOME SILLY DUMBASS THAT WANTS TO BRING SHIT TO THIS THREAD, GET OUT OR BE PUNISHED.

People think you are becoming more and more of a shit creator. You don't openly talk with the community, you ignore some people entirely, you don't take really well thought ideas and suggestions. It's not you. I know you are a teenager and you are going to college which I get entirely. I get it if people in the comments think I'm wrong and what not, you just aren't as considerate and intelligent as I.

Regarding the image to the right, I believe it as false. This is obviously from the game's chat where people constantly beg and beg and beg like raving dogs and troll. I would be pissed too and I probably would have let this slip out of my mouth, then again, I wasn't there, so I can't say exactly what I would have done. So to summarize these statements, Place is overburdened. Get a second Dev that will help you code and solve bugs and set forth updates and scripts for you to use. It always helps to solve bugs and defficiences with a fresh set of eyes. Look at AR, Gus would NEVER be where he is without his team of Three others? ZolarKeth, SkateBored/Ralchire, PKThunder. Get a specialized team of devs that aren't devs because they made a simple map.

I'm also overburdened because I'm trying to redo EVERY gun mesh into a model for you. And then the items, and then more. Except I don't have to script a game alone. But don't make a person a dev because they make a map. The "devs"(only some, not mentioning names) are just one trick ponies, they make a map and get developer status NEVER doing one thing more for R2D. Make a new rank as mapmaker, and stick them there, they aren't devs that avidly develop things alongside and with you.

The community has so many dynamic update ideas that would remove stale gameplay and make R2D a fresh game. Redo the van model, etc.

What I would only suggest as an inexperienced game dev for my own content, Get a map advisor to steer you away from shit maps that can have you remove a map for balancing or because it just isn't repairable, or a user wants to improve it, he can set forth map outlines to follow and how to make a good OBJ and map, etc. To pave the road for the future.

I can discuss endlessly about this, but I won't. I just want to say the most important of things. I wish I could highlight this.

 