Board Thread:General Discussion/@comment-25188838-20150103222938/@comment-25238728-20150105112204

Spiritshade12 wrote: Neff111 wrote: Love and Krieg wrote:

Neff111 wrote:

Love and Krieg wrote:

Neff111 wrote: Question? Why cant we just have player stats higher than it is now, then go down as ther levels go up as does the ammount of money they make? It makes it so noobs can have a chance to get new weapons, but also keeps weapons somewhat balanced throughout the game.

LevelUp= MoreMoney+LessDPS+LessHp      :P "then go down as ther levels go up as does the ammount of money they make?"

Because highranks turn into "glass cannons" and that doesn't fit everyone's playstyle. But, if their ranks are so high that they are one hit KO, wouldn't they have enough money to buy vests and medikits? e.e >needmoney2live.

no Cmon, the effects would be subtle.

Besides, who ever heard of a game that starts out hard, then becomes easy? The only really fun part of the game is right in the middle of it where you dont rage from dieing constantly, but dont quit because the game becomes grindy. :L Nope, Nope, Nope, and more nope.

I mean, seriously. What kind of game that has levels actually make your person worse? We already get more money because of skill and experience, not to mention better guns, and we won't even need money because we are satisified. Also, you shouldn't change DPS, because DPS is based on weapons, not rank. HP is vital, I know I would never turn in my HP and especially my DPS for some more money. Sure we can buy better vests, but some people actually don't want to spend money on vest.

Also, you say that it is subtle, but you should tell us the stats you are thinking of or else we can't prove it is subtle. The same game where the enimies dont change at all. :L

In all honesy, name one game that gets eaiser as you play other than the gain of skillz. Cant be in roblox and cant be an inde game. :/