Board Thread:R2D - Suggestions/@comment-26415117-20150426000337/@comment-25414035-20150426233215

That is all game and map balance. Whether or not the survivor kills the horde is for the survivors balance, not a specific zombie type's balance. You think it's fair being on full goddamn HP 260 and tossed off the map helplessly? It feels out of place to any person with an IQ above 100. Or it should. One zombie game, I forgot the name, big heavy zombie is grabbing you, it tosses you off the map (Never happens) Instead, it crushes you or throws you into a wall.

>Stalker gets a Survivor, provided h s/he doesn't kill Stalker first

This relies on the Stalker's skill and the survivor's skill, redundant argument.

>Bring the Survivor to a horde of zombies, provided other Survivors don't kill the Stalker first

You ask for teamwork, you have it, you still haven't made up your mind. And that is skill based and morally based to the survivors and can't be tested. You can only test raw numerical statistics.

>Throws into the horde, provided Survivor doesn't kill all the horde, including you

You love making arguments where it mostly comes down to the survivor's/stalker's decision making skill and skill.

>Turns into an Infected, provided they were attacked by another Zombie and used healing items.

If they heal, these arguments all are situational game wise. They all depend how how the game is playing, and how the players are playing, not numerical statistics that are tangible.

I think we need to make up new things, and not confuse NEW to be zombies with NEW mechanics, with the OLD game and the old mechanics.