Board Thread:R2D - Suggestions/@comment-26191152-20150429002150/@comment-26111023-20150429203623

33noobdovakin33 wrote:

Rocket Propelled Banana wrote:

Dog Crap wrote: My Variation (A mix of some of my ideas and others which are heavily based on, not taking full credit)HP: 2.5K (Still instant-killed by the RPG)

Walkspeed: 15 (17-18 when near-death.) (Can sprint but rapidly drains energy, can punch but it consumes even more energy to do so.)

Combat System:

Punch: Deals 45 damage, 1 second cooldown between strikes, can be upgraded to a 0.5 second cooldown. If near-death it does 50 damage.

Grab: Grabs a survivor taking up 3/4 of the energy and dealing 25 damage (30 when near-death.) Has the ability to throw the survivor.

Throw: Damage varies on the distance. Can only go as far as 25-30 studs (30-35 when near-death.) When thrown directly at the ground, it deals 50 damage. When near-death, +5 damage.

Boulder Throw: 25% energy, 4 second cooldown. Extra range when near-death.

(Deals heavy damage to vans)

Can't be stunned by explosives with the exception of the RPG.

2 second delay between jumps, can be upgraded to a 1.5 second delay.

'''-1 walkspeed when climbing. Can fall back to the surface while climbing if dealt 75 damage.'''

Only 1 tank allowed per minute.

'''Can only throw boulder when standing on concrete. Material and damage changes when standing on a different material.'''

Spawn Rate: Rare

Kill Reward: $200-250 with added assists which are $50.

'''Can only be bought once the last 2-3 minutes of a round or if the rescue vehicle arrived. Once it's bought, no one else can buy it.''' But R2D3 should not implement tank buying anymore. Tanks should be limited to only 1 buy per round. No way..

1 tank is underpowered. Considerating its stats, i see it fine, a little nuff maybe, and higher price