Board Thread:R2D - General Discussion/@comment-25361218-20150115234808

What attachments do we want in r2d I think there will be 18 in all 3 of which can be used at a time

So these are my attachments, so far (not finished)

Sights;

Laser dot; there will be a red dot on whichever surface your weapon is aimed at

Aperture sight; a standard glass square with a dot in the middle

Standard scope; a basic telescopic sight

Sniper scope; an advanced telescopic sight with zoom

Tracking point scope; (search up "tracking point firearms" if you don't know what this is) a scope which when looking down will only shoot the gun if it is lined up with a zombie, therefore wasting no bullets, will shoot at dead zombie bodies though, only works when looking down sight

Ammo;

Extended clip; a longer clip for each weapon Pistol, 12 Pew pew, 20 Mp5, 32 Crowbar, more swings before recharging Baseball bat, more swings before recharging Rifle, 12 Shotgun, 10 Uzi, 32 M16, 30 Tommy-gun, 70 Ak-47, 45 or75 Flamethrower, 75 Spas12, 8 Mini-gun, 180 (Some weapons not included for a reason)

Extra clip; gives guns more clips

Pistol, 5 total (instead of 3) Colt, 5 Pew pew, 5 Mp5, 6 RPG, 8 Revolver, 5 Rifle, 8 Shotgun, 24 total shells Uzi, 5 M16, 5 Sniper, 15 total shots China-lake, 10 total shots Tommy-gun, 3 Ak-47, 5 Flamethrower, 6 Spas12, 36 total shells Mini-gun, 4

Ammo types;

Standard, normal ammo

Dum dum ammo, + 10 hp damage (a bullet that does 35 damage now does 45)

APC ammo, +20 hp damage

Tracer ammo; it would be ,made so you couldn't see bullets (the yellow streak you see flying through the air) and the tracer ammo would let you see this so you know where your bullets are going +0 damage

Under-barrel;

Flashlight; a light to brighten things up, to help u see where your going (e to turn on and off)

Bayonet; a stabbing weapon under your barrel (e to use) does either 50 or 100 hp damage

Fore-grip; steadies aim in hip-fire mode, and less recoil (recoil would be added)

Under barrel grenade launcher; a grenade launcher (same as china-lake) has 1 grenade in the gun and 1 extra, 2 total (1/1) and is un-refillable (right mouse button or e to fire)

UB flame thrower; a flame thrower (same as standard flame thrower) which has 20 "shots" (20/0) also un-refillable (rbm or e to fire)

UB shotgun; a shotgun (same as spas12) has 6 shells in the gun and 6 extra, 12 total (6/6) un-refillable (rbm or e to fire)

Extra;

Hare trigger; increased ROF 150%

Silencer; AI zombies not attracted by shooting (AI's would be made attracted to sounds

Camo; camouflages for the swag 