Board Thread:R2D - Suggestions/@comment-26153459-20150325043721

Each and every day, there should be a daily objective for all r2d players, which rewards in succesive cash bonuses if the player is on a daily streak.

Here is what I'm thinking (Feel free to change the prices if you think they are too low/high)

Day 1 = $100

Day 2 = $150

Day 3 = $200

And so on...

(Optional) If possible, maybe add a huge bonus of perhaps $ for x amount of days ($ being cash, and x meaning amount of days, feel free to suggest.)

Perhaps if the objectives are too easy, make it so that you have to do three of them, or if they are extreme make it so there is only one extreme daily objective.

Here are some examples (Feel free to edit/add/remove any of these objectives)

Kill x amount of zombies (x being the amount of zombies, these include special infected)

Win a round of SRV, OBJ, etc. on x difficulty (x being the difficulty)

Win a round without a primary equipped

Win a round as a part of a group

Heal x amount of players (x again, being the amount of players)

Kill x amount of players as any zombie (special infected included, do I really need to explain x again?)

Kill x zombies with a single pipebomb (I am not even explaining it again)

(Again, feel free to bounce ideas around on objectives)

Why daily objectives you might ask? Well, it encourages players to come back to R2D every day. Place will get more TIX, R2D players will get more in-game cash.

I am open to critisism, but please tell me why, and perhaps a possible change to the system.

Look Place, I know this is tough to implement such a system, but who knows? It might payoff for all of us. 