Board Thread:R2D - General Discussion/@comment-26194722-20150320205110/@comment-25140537-20150321070507

I favour a more simplistic approach when I build, so the map looks quite appealing to me. You have some skill with CFraming, but learning to use unions could really help you get rid of the ugly trim around the edges and make it less obvious as to how you built an object.

Right now I'm not sure you can ask for real criticism since it's not, as you said, fully built. If you had shown the full size of the map and used several bricks as placeholders to show the general location and dimensions of a building, then the wiki users could have given you some feeback off that. Of course, that is just a minimum. You will eventually have to think of where to place ammostashes, supply cabinets, human/infected spawns and an objective for the survivors to complete. Believe me when I say you should have that planned out fully before you pick up another brick.

Some good ways to make a map look more appealing without too much effort can include:

- Different terrain elevation.

- Building shapes that aren't box-like.

- An assortment of colours. Wood can be painted, it doesn't have to be a completely brown town.

Once you've gotten a solid footing on your map design and have made some progress on building I'm sure the R2D community will have a much happier tone towards your map.