Board Thread:R2D - Suggestions/@comment-25414035-20150719034922

Since R2DA should be a high quality game, High map standards (None of the horrid shit I see in games like VH2) and guns with FPS mechanics. Hopefully we can have powerful weapons for the survivors that get better, not sidegrades, but the zombies will need them. I'm gonna label my threads as a bucketlist if I have a shit ton of ideas that people don't agree with. I do fully understand that This is a shit ton to script for PR.

                                                                         BUCKETLIST

ZOMBIES:

All zombies should have the Click and hit mechanics from the Dawn of Roblox removed, they should get their own version of MMA and no stamina, just a brief cooldown.

Zombies should have their own currency to upgrade parameters of the various infected and to purchase them.

No more buying zombies for cash once and dieing. You buy a zombie in the shop for a certain price and can spawn it a limited amount of times per game. No more frustration when you get spawnkilled as a tank or get flung off the map, you lost no cash as a zombie.

audio.

A Citadel mechanic, nerfs hipfiring. I will make CSG zombies sometime. Hole in the center of the torso which is the 'citadel', hit that and your gun does its normal damage. The head/spine is the 'magazine', shoot this to do 4x the damage. Hit anything else and you will do 25% of the advertised damage. Less point and shoot and kill 5 zombies and reload and repeat and more aim and shoot and save ammo.

Heavy Zombies will sprint and shake the screen, and their heads are just citadels, no damage multipliers.

Stances: Crawling, Prone crawling and baby-crawling. Standing

nameplates removed

New zombie, Bloodhound

Can detect survivors at 20 studs range, if you detech him/her, if he/she gets killed while detected by you, you get points too.

SURVIVORS:

Stances: Prone, Crouching, standing, raising weapon

Prone, no nameplate at any range

Crouching, 7.5 stud proximity detect range

Standing, 15 stud detect range

Raising weapon is a stance that raises the gun that is toggled. If the gun is down, you can sprint with it.

Items

Gun upgrades:costs can be high, if a player loves a Tier 2 gun and wants to be competetive with it at a high rank, upgrade it to perform like a T4. Less guns I have to model and happy player using their fav gun.

Rails Allows for attachments

New barrel, more accurate and less drop, more range.

Trigger, convert burst guns to auto or semi to auto

Oil maybe? Buffs every parameter of the gun by 5% or so.

If people want to keep the minigun and turrets in the next iteration, you have to bring a new item into the round with you, a gun mount. Configure it with a button on the side as a aimbot turret or a turret that you control. You have to put your gun into it, zombie breaks it with your gun, 10% chance it is destroyed and you will lose 25-50% of the ammo. 