Board Thread:R2D - Suggestions/@comment-26191152-20150412031520/@comment-26191152-20150412211700

BanneraSledgeraHammera wrote: So if it were reloadable. Where it would be OP, in deadends with an ammo table like DeadPlaza (Broken map asf that was always in favor of the survivors) It would be the most OP in vents on tanks. If Place changed the ammo replenishing system, More OP weapons could be added. These guns are overpowered because ammo is SO accessible. That is what Place/game gets COMPLETELY wrong about zombies. Ammo isn't unlimited.

I've explained this idea countless times, I'll just add it the the way my map works. Ammo tables have a limited supply. You pick up box of ammo, goes to your hotbar, takes 30 sec to respawn, can carry one, click with it out to load the gun's supply. It would make survivors focus on managing their ammo and I'm contemplating having it in my map. you're gun models are amazing but, i'm pretty sure place would use a mesh over a 20 part CSG model, no offense.

because CSG lags when there is alot of it. the AA-12, i made and the Glock, i also made, are made of CSG but only two unions in the model; so minimal lag.

if you have a problem with the M107 suggestion, how about you give me a different name to rename it?