Board Thread:General Discussion/@comment-25064756-20141202062850

As you know, zombies are both Underpowered and Overpowered. In the case of underpowered, imagine a server full of ak users. Overpowered, tank spammers in a mediocore server(some good people, rest bad).

Lets start with the weakest of them all, zombies!!!

As you know, they are the backbone of any zombie mob. But they seem to be easily killed, from an ak, chain, flame, etc. Some zombies will have the chance to be faster then usual(running zombies), most however will be slow(shamblers). The faster zombies would be able to put a good chase on a runner, since their speed will be slightly lower than survivor running speed, whatever the number is.

For crawlers, they should have a low, I mean low, chance to start off with C4, this will be a way to have people to weaken a server of Akers or so. Obviously you people fear the dreaded spam of C4 crawlers, as that will come later, to address tank spams as well.

As you people know about the dreaded hunter, with its dammed glitches. Hunters will be a specific case, as they can do 2 types of jumps, the engery jump(high) and the non engery(low). The low jump will be able to pounce like normal, and survivors can use knife to defend. However in high jumps, the force of impact is so much the knife can't be used, but a chainsaw would work just as fine. When the "magical" hunter glitch occurs, the hunters will be automatically jumed of, relasing the survivor, or some other way to cancel the hunt.

Also deadly, the smoker. As you know, the smoker toungge is annoying as sheet, when even cut down by knife, the smoker can just lick again. The tounge should be only cut once, and unable to smoke for 30 sec to 1 min, just like a tounge regen rate. Smoker licks shouldn't really knock people down on floor, but more like drag them. The survivor however can't use any weapons except knife to counter the smoker.

As you people are waiting for, them tanks. Everyone fears the tank rocks, right? So as a thing, tanks should have an energy bar to launch rocks. Each rock will take 50% - 75% of energy bar. Tanks should be slightly faster than usual, still slower than survivors, since they are actually FAST in L4D.

And here is a thing about spams. Everyone hates spams. When someone buys a zombie of any kind, there will be a 1 min to 2 min cooldown after a purchase. This doesn't apply to random generator, however. You can purchase a zombie even if you got one from generator. The price of zombie will affect the cooldown time, like tank will be 2.5 minutes, and boomers will be like 15 seconds.

Obviously a poll shall state this stuff.

Like? Yesh, introduce them ideas. No, I hate this ideas!!!  