Board Thread:R2D - General Discussion/@comment-25414035-20150429183252

Zombies get tools to use in their hotbar. No more click and hit 2011 roblox mechanics. Zombies get modified MMA.

Tank: costs 500-700, can be bought once a round.

Can spawn only twice. Two-three min interval in between spawns.

Can do a melee attack that stuns every survivor hit and fling them,                                                                                                                                                     get people away from you. Does 50 damage. Takes 10s to recharge

Rocks are no longer flying left, but they have a spread, you can aim vertically at about -10 degrees max and 30 degrees up. Cooldown of 4 seconds

Body has 2k HP, Head has 1k HP, Armour HP doesn't regen like Vitality HP, but it blocks certain rounds.

Body has 1k of armour HP, immune to all weapons but a 7.62 NATO, .50, or an RPG. Head has 500 Armour HP. Blocks calibers below 7.62 NATO

(AK is 7.62 x 39, NATO is 7.62 x 51)

Smoker: Remove Edgar. It is ridiculously out of Place. The point of this is to buff the smoker alone, and reduce its power in groups.

Can be bought three times by each player, delay of 1 min en between purchases. Can't be bought if two survivors are left.

Two are allowed alive at once with 4 or less players alive.

If a survivor is caught around a corner, tongue will constrict the survivor.

Crouched over so you can claw a survivor who is under you, but you have to click repeatedly to pounce like the hunter.

Hunter: Place, make it like it was before their nerf. And no more jumping up from the survivor to pounce them. You touch their head, they are pinned and so are you. Their damage and the other stats are fine as they are.

Boomer: Can lob explosive bile bombs and has immunity to explosives that aren't shaped charges. (Hes a gelatinous fat guy)

More to be written. 