Thread:PlaceRebuilder/@comment-25414035-20150224041136

I'm making a really intricate Chernobyl map. What part limit should I try not to exceed. Because Apocalypse Rising has a massive amount of parts in the map, yet it has three times the players online. Get back to me if you are interested. I'm asking this because I once very nearly got into EBR and I tend to overdo building. I also have a bit of a suggestion, a Map outline that has to be followed when making maps, like no spawns for zombies that are in a closed space with one exit, stud sizes, originality, and how Gamemodes will be worked with on maps, the last part was included because alot of the spawns on FFA are FUBAR. 