Board Thread:R2D - Suggestions/@comment-26191152-20150429002150/@comment-26111023-20150429004741

Zevei wrote: 2,000 health (still instakilled by rpg)

14 walkspeed, (walks 18 walkspeed when it loses 50% health)

5 second recharge between each rock throw, costs 25% energy for each rock throw

can't be stun by explosives (except rpg)

2 second delay between each jump

able to climb

only allow 3 tanks alive at a time

can only throw rocks when standing on concrete/sidewalks etc

raise reward per kill to $200 and make it so that you can get assists or everyone that deals damage to any zombie gets the reward money

NO AND I MEAN NO OVERPOWERED FIREARMS OTHER THAN MINIGUN AND RPG.

THAT MEANS NO FIREARMS THAT CAN KILL A TANK BY THEMSELF.

ANY AUTOMATIC THAT HAS OVER 50 DAMAGE IS TOO OVERPOWERED.

NO OVERPOWERED MELEES EITHER, MAKE CHAINSAW HAVE FUEL AND REFILLABLE IF IT IS RE-ADDED. Considerating Chainsaw In Reality Its like a baseball bat, okay bro.