Board Thread:General Discussion/@comment-25361218-20140920073603

i think the  incendary/explosive weapons in R2D (molitov, grenade, pipebomb, mine, c-4), flame thrower, china-lake) have 1 major problem...

realisticness: fire doesn't burn the whole building down and the explosives don't blow out windows and doors,

incendary;

think that if fire touches a wodden or flammable surface that too would egnite (wouldn't go out for a while) and that could burn a whole building down, it would make way more sence that fires can egnite other objects... but wouldn't that make the molitov and the flame thrower to OP and overly destructive???

solution; add fire extinguisher (can be bought or found on walls of buildings, grab by clicking) basically it is the same as the flame thrower but has 20 x 0  clips instead of 50 x 3 and puts out fire instead of causing one (fire is white to look like Co2, insta kills firebreaters if touched)

explosives;

you know how when there is an explosion next to a window and the window doesn't shatter?

my idea; make it shatter eg; 25 stud explosion, shatters windows 30 studs away, cracks window 2/3 when 35 studs away, cracks window 1/3 when 40 studs away, doesn't crack windows 41 studs away.

comment what you think of my idea 