Board Thread:R2D - Suggestions/@comment-25414035-20150417030007

Lots of text, warning for illiterate people (Joking)

This thread is pretty much a bucket list of ideas filled with things to snap at and grab.

I'll probably make a Semi auto sniper that deals ~75 damage that fires as fast as you can click to bridge the gap. A Semi auto .50 should belong in the END game guns, like the FAMAS. I hope the gun IF it is added that it can perform as well as a FAMAS.

Rank 25 buffer. 70-80k If Place wants to pre-release it, you cant use it until you get 250-350 zombie kills with a Sniper. Redundant paying a metric ass ton to only have 100k when you reach the rank to use it.

Damage is no less than the SPAS-12's full blast, 225 damage. Headshots will destroy the zombie/mob's head, Tank takes 2-3 hits to the head to kill, depends on the random health you spawned with to work with, like you have 1.5k health, head has 350 health, 2.5k health, you get 500 health. A zombie the size of Edgar should not be able to resist this. And buffing the damage to 300 is insane.

Debuffs using it. You would have to raise a stance to use this that takes stamina at half the rate of sprinting, but it isn't your sprinting stamina/melee, running from a horde using stamina sprinting, and swinging your melee, on top of holding this, breaks the gun's practicality to an insane extent. It's like sprinting while using a katana, you got nothing left to fight with.

Buffs. Crouching is added as a stance for everyone, you can crouch and push crates in FFA to be a cheeky basterd, get under things. (maybe recover stamina twice as fast?) Crouching makes holding the gun up take zero stamina. Zombies to the sides of the muzle brake are stunned when you fire. (Video of a guy firing a .50 next to a bag of fast food, thing gets vaporized with the guy's fries.)

Ammo: I can't decide. I have a passion for Barretts. 10/40 = 11250, 10/50 = 13500.

FAMAS is reloadable and its 120 rounds do 5400 damage total. I reload the FAMAS while conserving ammo about 3 - 5 times a game. On Buried, I reload 5-6 times a game. It's hard to decide for this. And making it reloadable is a decent choice, but, it doesn't settle, but if it will be that way, I don't object. Maybe a new type of ammo table that can only refill special guns once every minute and a half or a mechanic I want in my map.

The way this gun is held when held up isn't the Orthodox method of you grabbing the front part of the stock and shouldering it. This is it, it's a long gun and you can't hold it without pulling your arm out of your socket with an animation: 