Board Thread:General Discussion/@comment-25250213-20141227092210

Original thread:http://r2d.wikia.com/wiki/Thread:82540 If you are just going to come here and comment "tl;dr" or any form of it. Don't. You are not forced to read the article(so you "don't" have to complain how long it is) and since you are not forced to. I will take every offence if you do.

Intro
Well, it seems that a good chunk of the people on here have showed interest in having this as a feature for r2d. I have bothered to give some more examples of the features. I will not be disclosing too much since if this isn't going to be accepted why waste even more time. I am simply adding more so the viewers can get a better understanding.

Blueprint leak
Now this looks nothing like the blueprint that I have envisioned to have implemented. This is a mere draft I made to explain how they work.

"Why generic" Well, this would apply to all variants of the blueprint. The rarer the blueprint, the better the built item will be.

"How this specific one works" (kind of relates to others) The blueprint displays the components needed in order to build the attachment that must be found. If they are met, it can be built. (Might require ingame money/rank for higher tier items so new players don't get "good" weapons for free and "good" weapons will be rarer since a large bulk of the community is not in the ranks where your rank is a large bar.

Components
Components are pieces that can be used to craft into items via blueprints. The blueprints would be needed in order to assemble these “upgraded items”. They could be used to make attachments along with ad hoc tier items. An example of a component could be scrap metal or ducktape.

Possible components

(IE: Ducktape A component used in many blueprints to hold items together, very useful)


 * Bottle
 * Thickening agent(Military grade)
 * Dishsoap
 * Can
 * Plastic Explosive Charge
 * Detonator
 * Gun powder
 * Primer
 * Shell casing
 * Refined metal
 * Straps
 * Metal plates
 * Fabric/cloth
 * Fire retardant spray

I will not post their usage, I will let you guys speculate.

Helping new players
Well, for starters, it would benefit them a bit considering they are able to get a hold of more gear in a "different" way other than the dreaded grinding. If they like grinding, fine '''but grinding is a tedious task that leads to burn out.("Burn out" is a "top" reason people quit certain games) ''' It won't be too "imbalanced" as the blueprints that make higher tier items will have a designated level your player must be in order to build so there won't be a ton of "op" weapons in circulation. (This rewards the players that are dedicated and "encourages" newer players to play harder to get to that rank for the item)

New layer to playing
This will reduce camping by a bit considering that the areas where components may appear will be scattered around the map in garbage cans, crates, and ect. That means that a survivor will have to stray away from the ammo table to venture out to find them. When scavenging, the player must hold down lmb in a matter like a medikit so it leaves the player vulnerable, this adds the interesting RISK factor to it all. (Another feature for the scavenging is that some may be booby trapped but that may cause rage, unless you want that, your call Place)

Additional Income to Place/not promoting "pay2win"
Well, blueprints can not be bought but the common components can be bought with robux in packs. "But it is pay2win" Not if some of the craftable items are one use only and they are not "op" items. Higher tier components SHOULD NOT be able to be on sale to eliminate the pay2get powerful items. (unlike how you can literally spend 4k robux to get a minigun early) To furthermore prevent that, the higher tier items will have a required rank.

Extra benefit
You know how long it takes for place to release a new weapon for every million visit update and how some people complain that it takes too long? It generally takes a month or more to get 1million during times when school is in session. This idea would help mitigate the long wait/boredom if place would add 1-2 new blueprints every few weeks between the million visits. It just helps in adding in new content during the long waiting periods.

Community benefits
Now this is more of a "if place lets us do this" benefit. After the entire idea is accepted, place should eventually hold a contest for a community designed blueprint challenge used the components.
 * Boosts activeness of community
 * Encourages the community to come onto the wikia(might be bad but if they leave their username and screw around, bans will be given

An example of the community held thing working is on TF2. Every so often a community made weapon/item is made to please and encourage the community for their loyalty,williness to help improve the game. 