Board Thread:General Discussion/@comment-26105417-20141221070242

This is another attempt at making a zombie idea. It will most likely fail.

A support zombie would be a nice addition to the game.

Health: 100-120

Damage: 8 or 9

Walkspeed: 16-20

Note: Healing doesn't go over full HP.

Ability: Heals all zombie units +25 or +30 HP in a field 30-40 studs wide and 30-40 studs long. The field of healing would need some height too. (The zombie can heal itself.) (Can heal AI zombies.)

Ability #2: Makes an area (size not determined, most likely a small-medium scale) that slowly heals zombies by +10 HP per second and lasts 3-5 seconds. The area could either follow the player or stay in one spot. On death, it is undecided whether the area will disappear or continue healing.

The player has a 50% chance of either getting ability #1 or ability #2.

Energy Usage: Can only heal if energy is full. Recharging time takes 15-20 seconds.

Cost: $60-$80

Kill Reward: $35-$45

Thrown projectiles in the field of healing will have their damage reduced by 50%. If you were thinking that chinalake shots were included, they don't. (grenades, molotovs, etc)

The player cannot attack while using ability #2 unless zombies in the field of healing are dead.

If the field of healing manages to touch no zombies but touch survivors then the survivors touched will trip. Survivors can only be tripped once while affected by ability #2.

The player can't use their ability while climbing. (Ability #2) The ability will be delayed while climbing and the seconds will not count. Once the player gets off a truss or ladder then the ability will resume.

While zombies are in the field of healing they can't be flung or tripped.

I don't know about other's opinions but I feel like this would make a decent zombie. Considering that zombies die pretty quickly then I don't feel like this idea would be OP. 