Board Thread:R2D - Suggestions/@comment-25414035-20150405000502

Buffing damage and health etc. of the zombies doesn't add interesting twists to gameplay. Their damage and health is on par in my mind. It's how available Ammo is to survivors.

Make ammo Tables have little boxes with decals on them that display the ammo inside. You click on it with nothing equipped, and you pick up a box that will reload one container/magazine. They take 20-30 seconds to respawn. And previously non refillable weapons are refillable.

You no longer have AK caliber and MP5 caliber. You have 7.62 Russian, you have 7.62 NATO and so on. When you pick up a box, it goes to your INVENTORY HOTBAR, not to your gun, so you have to worry about what's in your hotbar and what will and won't be ready at hand when you need it.

The Minigun would take three 7.62 NATO boxes to fill 120 rounds, a Sniper would take one.

The Flamethrower would take Molotovs. (A flamethrower is literally a lighter with a bottle of spray deodorant.)

MP5 takes 9mm rounds and one box of it.

You could also make special locations in which this ammo spawns,forcing players to disperse througout the map, spreading them out, but it won't respawn if more than two players are near it. (It takes minimal skill for a small horde to drive two survivors out of a corner, if the survivors are smart enough to realize they are in deep **** and they have to go) 