Board Thread:General Discussion/@comment-25108505-20140901192248/@comment-25140537-20140901213548

Although I share the idea that the turrets are far too good and are in need of a rebalance, I'm not sure these changes really effect what people keep using it for.

Making the turret no longer buildable in the air isn't really a big deal. It looks dumb floating up there and that's about it. If you can reach it, you can damage it, if you can't, then they also can't repair/reload it.

The contruction time seems more reasonable, but depending on how long of a time it is, you might unintentionally encourage "camping" as you will need to defend it as it builds.

The time where turrets were used as invulnerable barricades has thankfully past. 10 hits and it will fall apart and delete itself. If the turret were uncollidable, any zombie that walked through it would intantly die from its auto-fire shotgun spread.

Not sure what I think about this last one. Turret longevity is highly dependant on the wrench as it runs out of ammo quickly. Adding the wrench to the LIVE Store would make it so I never have dedicate myself to buying a wrench beforehand again, I can just aquire one whenever I want. The inignificant extra cost of a wrench is laughable when it extends the lifespan of a turret from less than a minute to the entire duration of a match.

The only reason why turrets are still wrecking havock among R2D servers is because very few actually attempt to hurt the turret in the first place. Tanks espically won't go near them as they deal so much damage and it takes 2 hits over 5 seconds apart to destory where as you could have spent that time/health attacking the actual survivors.

If anything the overall health of the turret needs to be reduced. Zombies will realise how easy it is to destroy them and will attack them more often. When they become more vulnerable they will also be used less as barricades and survivors will have to consume more wrench charges to keep them alive. Placing turrets near zombie spawns would also be less viable as they are liklier to get that one hit in before you gun them down.

The big push I really want to see for turret changes is have the tank instantly destory them. If a tank can rip solid concrete out of the ground, why can't this puny machine be slapped across the map without much of a hassle?

So after writing this I noticed I essentially debunked almost all of your suggested changes and added my own. I don't mean to hijack the thread and turn it towards my ideas, but this is my opinion on the matter.