Thread:PlaceRebuilder/@comment-25414035-20141230040502

I just got the RPG, And equipping the minigun with RPG is a horror show. I think with that weapon loadout, Minigun gets an ammo count of 120 rounds, its reloadble, but you have to go through a three second animation of youn just grabbing the ammo belt, then the normal reloading. And Its accuraccy REALLY needs a buff. All the other new gun are putting this thing to shame. SPAS-12 with RPG completely breaks the minigun. Just try these things in debug. The Minigun is honestly no good anymore. FFA kinda redeemed it, but its accuraccy allows the trench shotgun to snipe better than it, the AK will kill a person using it in medium range battles. I have a new system for scavenging high teir gun ammo.

When you die, your body ragdolls, and after 30 seconds it anchors itself and it will drop the ammo for his/her gun, all of it, so If you have an RPG that is dry, you find a person wtih 5 rockets on them, you can use them, but as I like to say, three second loading animation. And maybe change the HF EMP's mechanic to allow it a ten second delay that attracts zombies too or slows it down, maybe they are like bats and are crippled by 20k hz. To make it not impossible to solo maps, these changes are to benefit the last few survivors. Then, if you are last, its just kill the rest. Im posting here cause I want your direct opinion, not those of people who give nothing a chance.  