Board Thread:R2D - General Discussion/@comment-25394521-20150527095215

Let's talk about the current situation. TL;DR/Too long; didn't read below.

Hackers.
They're everywhere, ruining gameplay and everything else. Destroying/adding random crap to maps, hacking ranks/cash, and even hacking into other moderators' banning/kicking systems. There's a crapton more examples we know about.

Unbalanced and repetitive gameplay.
Even before FAMAS, the game was a really unbalanced game. Zombies were walking cash pinatas when 5 or more survivors get close to an ammo crate, and tanks were walking piggy banks waiting to get hammered down for all their content. Now that FAMAS was introduced, gameplay was made into a derpy "sit down and wait for a tank to spawn" game.

Why is R2D repetitive? Well, have you seen the maps these scrubs vote? Let's take a closer look. MMA, FFA, ArcadeTown, CavedIn CTF, and DeadPlaza SRV/ELI. You see one of these really damn often, and you can even note that you rarely play those other good maps, such as Blackfield Station and so many more.

Gosh awful community.
Those who were too attached to their stats were the majority of the entire community, causing Place to halt the development of the remade sequel. That sequel was the darn solution for the game to be completely reworked into a more balanced, fun game for both teams. But, because of the vote of the majority, R2D: Awakening is now just a backup plan in case the current R2D fails.

So, what are we gonna do about it?
We have to get the sequel up and running as soon as possible. PlaceRebuilder should take his time in order for his creativity to not get ruined, but we have to convince him to start the development. Once we get this crap up and running, we can finally get everything we can get.


 * Hackers have to bypass the filtering enabled scripts, making it harder to hack. Apocalypse Rising has this feature, and ever since, I've encountered a lot less item hackers since then.


 * The unbalanced gameplay will be taken care of really easily. In the current R2D, one update leads to another problem, making the task of reworking really hard. But, if we start working on the sequel, we start fresh and therefore have a lot less crap to worry about.


 * The stat reset part is actually a pretty darn good idea. Those immature stat whiners will just move on to another game or simply face the fact that they'd have to deal with it. When they deal with it, they'll have a great chance of maturing into a better person. I learned this point the hard way. If you want to know my story, click here.

TL;DR/Too long; didn't read:

''To deal with all this crap going on with R2D, we have to start the development on the R2D's sequel, R2DA, as soon as possible. It's one of the only ways to get this game back on its feet.'' 