Thread:PlaceRebuilder/@comment-25414035-20150127055312

SATCHELS:

Exist only for non-refillable weapons. You can buy one before each round.

MINIGUN 120 ROUND SATCHEL: $100

BARRETT SATCHEL X2(10 rounds really won't do you much good at the end of the round) : $100

FLAMETHROWER HOPPER: Molotov? :$150 (A lot dies when a horde is chasing you with one bottle)

RPG: $250 X2 rockets (You always waste two rockets using this thing)

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ZOMBIE BUFF:

ENTERING ANY OF THESE SPAWNS WITH GIVE YOU A BOOMER'D EFFECT AND INFECT YOU!

Zombies mainly suck, cause you buy a tank, get spawnkilled, and get discouraged and get spawnkilled further

Enclosed isolated zones that have tunnels leading to the survivors, to prevent turret camping, all of the spawns are linked so multiple ambush points. Now for my proposed changes to the maps:

DEADVACATION: By the stairs and nostalgic trophies, tunnels are there and lead to the big cave thing and elsewhere, hills whill be added to allow the tunnels to be shorter.

ANTIVIRUS: Vents above the map that lead to each room and the ledge in the room in the main room with the vent entrance and ammo table.

These two should give you an idea. 