Board Thread:R2D - Suggestions/@comment-25414035-20150330044053

These lines of attacks and strengths and weaknesses are all choices, not set forth set in stone attacks, but some are, hehe.

SMOKERS:

Since this is mainly buffing the smoker, the spawn rates need to go down or you can only buy smoker three times.

When you are dragging someone, you will be crouched over allowing you to actually claw someone for once. You would have an animation of actual clawing.

When someone is snagged around a corner somewhere, you will start constricting, I'll make a display of this in Studio tomorrow.

Everytime your tongue is cut, your range is reduced by 5 studs.

You would have to aim your tongue, it would shoot out at a velocity and if a player walks into it, snagged, if a player is using a knife or katana and you snag and actively swinging, your tongue is negated.

When you die, you would have a boomer explosion that would give a survivor that effect.

BOOMERS:

Can heal other infected by dropping a puddle of boomer bile.

Boomer explosions will stun and fling people but with lesser velocity.

Spawns 1% of time as boomer, Mortar. I made a thread and are too lazy to find it. :\

Spawns 10% of the time as an explosive boomer. (C4 crawler power)

TANKS:

Can't be spammed (I'm buffing it)

Can jump for half its stamina twice as high (screens will shake). Throwing boulders can now be aimed vertically with the mouse, but no more jumping and throwing.Can sprint with the sprint time of a survivor, when sprinting, screens will shake as if  Mr. Frost dropped an Ice carepackaged.

New special attack, Throw your arms out to your sides (knuckes from p90x anyone?) for 72 damage to anyone hit and tossing them to the side leaving them stunned for seven seconds.

Tear a rebar club out of the ground for all your stamina and hit survivors with it for 100 damage and 35 stamina. (Concrete rubble on a peice of rebar)

STALKER:

This thing was overpowered in a shitty way and then was made underpowered in a shitty way. Tossing players off the map is just so stupid and not creative when there is a lot of potential for it.

Hold shift to sprint (normal walkspeed, invisible) invisible, can't grab during this period. sprints at 75% the duration of a survivor.

Wait two seconds to become invisible, 6 takes too long. Holding a survivor standing still? Go translucent with them and bite into their neck for 75 damage and get 50 for the effort. 15 sec cooldown.

Tossing players off the map will leave them in their condition before that.

Survivor gets killed in your arms? You both get 50.

You think these attacks force you to isolate survivors? This infected is supposed to be played stealthily, not like a tank.

HUNTERS:

Hunter can crouch (hide behind crates more effectively and be more of an ambush zombie, hides nameplate)

Can climb walls. (how place would go about it I don't know, he's a good scripter though)

Sprints into players to stun them.

ELEMENTALS:

If a player is frozen, you can't drop an ice bomb on them to double troll them. Setting fire to a frozen player, even if they have a fireproof vest, will give them frostbite doing 50 damage over time. (You ever stuck your hand into snow and tossed it under hot water? Pain.)

Fire drops are also explosive. Switching elements takes 25 stamina the first time.

The spits are made more powerful, they are so clunky and bad, three spits with a spread of 3 studs every 50 studs.

Ideas plz. 