Board Thread:R2D - General Discussion/@comment-25414035-20150426175506

Staying but in need of changes:

Holdout: Street, you need to find ways of making players disperse throughout the map. Make the bridge a hostile place to be with no ammo. And fix the holes and ways out of the map. I can tell the foundation for the map of the terrain was hastily made.

OilRig: Needs a revamp. Panzer should have also made the hatches onto the oildrums enterable and stick zombie and FFA spaws in them. If he wants me to remake this, I'll do it. THis map should stay because it offers a vast amount of verticality and tactics able to be used and it isn't so enclosed and cramped.

Boathouse: This map concept should stay. Chuck layed the bricks and left the cement. He built a simple good looking map while giving zero ***** about zombie spawns and thoughtfullness. If you want to re do this map from scratch, add a Kayak/Canoe Marina and some sheds for the zombies. And assess your map tactically.

Maps that can kiss their sorry butt good bye:

BuriedAlive: Sorry King, but this map seems just too bad to play and a waste of time. Make it into some Uranium Mine or something with a secret military installation. Not some ridiculous cave with a Wild West Boom Town in it.

Anti-Virus: Bad gameplay. Bad thought put in. Couln't have thought of putting a vent above the puddle room to fix turret campers? Also, a goddamn Sewer has more medical supplies than a cure development lab. And it's tiny.

Not done deciding. 