Board Thread:R2D - General Discussion/@comment-25414035-20150215010431/@comment-26104539-20150224042017

I think the issue here is PlaceRebuilder's delusions of game balance. If only R2D had a system where your bullets get weaker in damage relative to distance, the SPAS-12 wouldn't be a buckshot sniper rifle, which it is right now. Damage fall-off would actually give range a meaning for once and encourage players to use weapons the way they should be suited.

In other words, you use shotguns for close range and sniper rifles for long range. The SPAS-12 shouldn't get the later luxury at all because it's already so damn good at point-blank.

but hey, since we're all on edge about "horrible suggestions" there's no way my idea sounds halfway decent.