Board Thread:R2D - Suggestions/@comment-26149284-20150825134429

-It's been a while when we talked about the Stalker. You know? That once useful Infected that received a massive debuff and is now currently useless? We should revamp it you know. This is what it really brings to the table: - PROS

Can turn invisible

Extremely agile

Can jump extremely high

Can grab Survivors from a group

CONS

Extremely weak (i.e. Flamethrower and Minigun 1 shots

If you throw a Survivor off the map, they respawn with everything

Can only buy once

Survivor can easily kill once they are in the right spot (happens very often)

Invisibility takes very long to do

Invisibility require to stand still

Can't avoid turrets when cloaked

Extremely situational

Dies if Survivor is killed with it

Survivor can escape by throwing a Rambo Knife at it - Really from what we see from this, the Stalker is a very, very crappy and very weak Glass Cannon role that isn't very viable in many situations. Once, most of the community thought it was a great idea to throw Survivors off the map (much to some people dismay) and that it would really balance R2D. However, the fact that we no longer have that AND only so many maps have good hazards AND Survivors are a heck more OP makes the Stalker nearly useless in many situations. For this reason I decide to make this thread and make the Stalker better and overall fun to play. - CURRENT STATS IM THINKING OF

Health - 75 HP

Walkspeed - Same

Jump - Same

Chance - Same

Price - 140 Credits (Once per game, 2 people having it at a time)

Kill Reward - 50 Credits

Spawn Chance - Very Rare

Attacks - Strangle said Survivor when holding. This will deal 20 Damage per 2 seconds. During this time the Survivor will not be able to talk (so that he can't cry to help realistically since his vocals are being stopped), as well as doing any action. Another attack is being able to throw said Survivor at a wall or at the ground by holding the F key. The higher/further you throw him/her, the more damage they will take, as well as how long the cooldown will be.

Ability - You may cloak by Right Clicking, and has a meter for how long you can cloak. Cloaking will avoid sentry guns also. Staying decloaked is a way of regaining cloak, but standing still recovers it 40% faster. You also cannot cloak when holding a Survivor. - PROS

Extremely fast

Extremely high jump

Strangling a Survivor prevents them from talking or doing actions

Avoids turret from detecting while cloaked

Doesn't need to stay still to cloak

Staying still regains cloak faster

Throw damages Survivors on contact at a wall or the ground.

Kills very fast

CONS

Can only buy once per game

Not much people using it at a time

Expensive

Throw has a cooldown

Cannot cloak when holding a Survivor

Spawn chance is very rare - In my opinion, this is what the Glass Cannon was supposed to be. It's a high-risk-high-reward Infected that has very strong Pros but has very drastic Cons. Tell me what you think about this idea for the New-And-Improved Stalker. I'm not perfect, so I need constructive criticism. -

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