Board Thread:R2D - Bug Reports/@comment-26063531-20150413230125

First of all, let's start with how I found this. In FFA, I went for a medkit, touched it and got flung GG physics. Then on platypus srv, I took my chainsaw out to kill a normal zombie and got flung GG physics (again). After a few rounds FFA was chosen and it was me, some guy /w Normal shotgun and a person with a pistol. The pistol person was camping the blue tower. The shotgun person and I were on the 2nd lvl. I kill him and his body shoots me into the ocean. In SBF, I threw a snow ball at a wall and got flung. RIP I open a door and get flung... wow. I open a medi box, get my head stuck, and get flung.

Summary (Things said in this article that WILL fling you.):

Medkit: Flings you off map, possible to obtain if you jump onto it.

Possible solution for medkit: Make the actual mesh block way smaller, add more of it's hitbox so that you can easily pick it up.

Dead Humaniods/Humans/Zombies: Flings you off map with body parts and could possible get you stuck in a block.

Possible Solution for Dead Humaniod glitch: Make the game test for his/her hp points. If at 0 or below (-) make the player's body parts not CanCollide (Or make it walk through.) This could possibly solve the solution.

Snowball Fling Glich: Flings you when you throw a snowball at a wall and your arm hits that wall. Possible Solution: Make arm and snowball while still connected to player walkthrough.

Door Fling Glitch: Flings you when you open a door. Possible Solution: Make the door walkthrough while opening only.

Medi-Box Glitch: Gets your head stuck when opening and you can get flung when you get out. Possible solution: Make the flaps that open walk through. Current solution to get unstuck (Doesn't fix fling part): Zoom in all the way and move your mouse around quickly.

Extra: Elevator glitch when a elevator door opens on Newbloxcoast and you're still anchored to it and a zombie dmgs you, you instally die.

Possible solution: Make it to the point to delay the door's opening and during the unusual delay, automatically unanchor the player thus solving the problem. (Also remove the anchor when the elevator is NOT in use, only activate it when you're traveling.) Don't forget to make the elevator anchor range smaller so that zombies from the outside can't get on it and stop it. (P.S. Maybe also add fire proof to the elevator's riders, wears off when you're unanchored.)

-Undertheroof/sunlattroblox 13:03, April 13, 2015 