Board Thread:R2D - General Discussion/@comment-25414035-20150416035221

Ammo tables don't have infinite ammo, you click on a box of ammo to get it into your inventory, it respawns after 15-30 seconds. You can only carry one box in your hotbar. So now you have to keep you gun's stored ammo up, and ammo on you up, this would allow previously non-refillable guns to refill, but their ammo would be in special locations and it would take 30-45 seconds to respawn. To prevent this system from being abused, if one player is camping, who cares, it's easy to dig him out. If three or more people are in a 20 stud radius of the ammo, it WON'T respawn. You can also find it on the floor in random spot, etc. I came up with this because I want my map to be playable and fun and not just a waste of time guaranteeing a loss for everyone. The OBJ will be long like Buried, and therfore hard as shit because there are also toxic pools and molten reactor fuel deposits that are out to kill you. I think this would create interesting gameplay and be less of a bummer and a death sentence if you are dry for a Mini, or a Flame, or any gun. The RPG would have it's ammo found in Broken down Military trucks in crates with a group of 1-3, China Lake ammo will be found in crates in groups of 3-6(Gun and Tank Shell Crates, or maybe I can design a new crate that can be broken like doors into 6 faces and you find them in there?) Maybe you can drop the ammo and squad up and be tacticool by laying down ammo for your buddies.

Starter weapons would not have this system to give fresh starters a chance.

If you don't get how this works, you pick up the ammo and it goes to your hotbar, you click with it equipped and it then loads your gun, you cant overstock a gun, you have to micromanage your inventory.

Ammo box types:

5.56 NATO[30]

7.62 NATO[20] I plan on introducing two Battle Rifles with my map's addition, if it gets added.

7.62 AK[30]

.338 Lapua Mag[10]

12 Ga 00 Buck[6]

9mm[40]

.45 ACP[40]

.416 Barrett[10] (A Barrett is almost nearly safe to say confirmed, .50 would be too OP, .416 is what you would get if you left a .50 and a .408 in a dark room for half an hour)

I have detailed labeled boxes that display on them, the caliber.

5.56 NATO: All 5.56 Standardized service Rifles[1]

7.62 NATO: Minigun[6]

7.62 AK: AK[1]

.338 Lapua Mag: Sniper[1, get ten rounds, I will remake this into Chris Kyle's Mcmillan Tac .338]

12 Ga 00 Buck: SPAS-12[1] (Full magtube, not reserve)

9mm: MP5[1/2, box has 40, MP5 magazine holds 20]

.45 ACP: Chicago Typewriter[1] Gonna make the Tommy Gun into some sick looking Al Capone style gun.

---Guns not in game, still ideas, or close to confirmed

.416 Barrett: M107A1[1] Ammo is hard to get, hidden in areas that require good parkour skill to get, or maybe spawns in a heli wreck in a gun case for an M107.

7.62 NATO: M39 EBR[1] FAL[1]

5.56 NATO: M249[4] 