Board Thread:General Discussion/@comment-25376342-20140910212009/@comment-25718839-20140910230242

Zombies are the OP thing in this game. Organization is and will always be key (I wish teamspeak was in this game). In L4D, if the zombie team got a tank, they would talk in chat, and plan their attack. All it took was a bit of coordination and the survivors would be wiped out.

The difference between L4D and R2D is that survivors can just camp in a room blocked by turrets, crates, etc. Or they can just have a person with the minigun, but even that is countered by some good organization.

If the zombie team talked and planned to first smoke the minigunner to stun and hopefully pull him closer to the tank for a easy kill, that would be the game changing event that the tank was made for. If a tank takes down just 1-3 people, even that will cause the zombies to gain the advantage by having a higher chance of coordinating special infected, and a higher chance of another tank.

Viet's idea is great, as the screamer would need some organization. Actually, a lot. If only 1-2 commons were affected by the scream, it would be useless. But if the entire zombie team gathered outside the camping spot, or made an ambush at the rescue vehicle, the screamer would very easily balance out everything Zero said. Even running won't save you from a horde if you have no protection from those 2 turrets you bought.