Board Thread:R2D - Suggestions/@comment-26043932-20150608002830

If Place were to consider starting development on R2DA here are some suggestions.

-Complete overhaul : Everything made from scratch with remade maps and optimized gameplay

-Overhauled Tank : Can't buy, buffed, redesigned : Tanks should be rare killing machines. If this happens, getting a tank would be one of those enjoyable moments in gameplay.

-Starter Credits : Players would start off with 500 credits and a pistol that can actually do shit

-Weight System (JoJiteHoHSiS) : The heavier equipment, the less walkspeed a player has. Adds more depth to gameplay.

-Backpack Space : Self-explanatory

-Better Mod App System : Our the course of playing R2D, I've noticed that most mods aren't active. We're talking about 68 people.

-Higher standards for maps - This one was already considered by Place.

-Live Store Changes

Greandes: Can only buy 3 : higher blast radius and can be held to time throws : CSG model

Vans: Higher quality model : Why. The. Fuck. Do. They. Also. Knock. Down. Survivors.

Turrets: Can't be stacked : lowered ammo count : nerfed wrenches : lowered HP : CSG model

Better looking GUI

-Weapons : CSG models : Changed ammo count and damage : Changed prices : Fix the fucking flamethrower hit detection : More diversity

-First-person lock : Gives survivors and zombies the opportunity to use stealth : Raises the skill gap for awareness

-Vests : CSG models : I feel as if vests should have another system instead of adding HP such as durability/armor : Zombies would be able to spawn with all vests

-Zombies

All zombies should have sound effects

AI: Improved AI and pathfinding : Should have the same stats as a regular zombie

Regular: Higher walkspeed : Should be a tiny bit less common

Elemental : Higher walkspeed

Crawler: The C4 variant should be another zombie.

C4 Crawler: New look : Higher HP : Increased rarity

Boomer: Higher HP : Higher walkspeed : New look : Higher blast radius

Smoker: Slower tongue : Decreased damage : Has to actually hit the survivor with a key rather than touching to deal damage : Increased damage when strangling : Increased rarity

Edgar: Slower tongue (Faster than Smoker's) : Smoker's walkspeed

Hunter: Fix. The. Fucking. Hit. Detection. : Slightly increased walkspeed : Higher HP

Bat: Improved aiming system : Increased rarity

Duck: 15 walkspeed : Invisible nametag : Usage increased to 3 times

Stalker: How about not letting it heal survivors and using another system such as damaging the survivor and teleporting him/her back to the surface with slightly distorted view for 5 seconds and slowed walkspeed or just blindness for 5 seconds and slowed walkspeed? : Immune to fire

-Tank

3K-3.5K HP : Increased rarity : 16 Walkspeed

Sprint: Less energy : 18 walkspeed

Punch: 45 damage : 1 sec cooldown : Takes up no energy

Charge: Charger ability : 75 damage : 50 energy : 10 sec cooldown

Throw : Grabs the survivor and throws him/her : Damage varies on height and material landed on : 35-40 energy : 8 sec cooldown

Boulder Throw : Damage varies on height and material of boulder : 30 energy

Energy Recharge Rate: 5-8 per sec

Can climb but slower and easily knocked off

-Bosses: Higher map standards and make them actually creative with non-OP rewards

-OBJS and gamemodes : More creative rather than feeding a giant lizard coke

-FFA

Better spawns

Balanced weapons

All players get a free grenade and pills

Can only be present on maps compatible with FFA

-Removed votekick : It's only used for abusing, enough said. If there's a problem such as hacks then do what was actually intended to do and take a screenshot/record and report it.

-Removed CTF : It's fucking stupid. 