Board Thread:R2D - Suggestions/@comment-26149284-20150827122813

Look.

We can agree that the only gamemodes and maps that are REALLY played are FFA, CTF, ELI and OBJ on maps that are extremely easy (i.e. camping on Boathouse with 2 Infected). Not the other fun gamemodes, like PTK on Portland, OBJ Buried Alive, FFA Mercy (Yes, I know I said that but still).

This is what I think what gamemodes should be in:

Objective

This one is really needed in R2DA since it's not the Gmod Zombie Survival type game. But also don't have too much smack-easy objectives.

Protect the King

This one may shock some since this isn't really played a lot. This encourages much more teamwork than a lot of current gamemodes. Besides, it's really good if a lot of people do play it. I think making Guests not able to be King is better considering they can't communicate.

Infection and Virus Merge

The concept of this gamemode itself is good and does encourage teamwork. Combining this and Virus for the only way to get uninfected is good.

Boss

This is self explanatory, but no outright stupid and easy bosses either.

These are some gamemodes that should be outright removed:

Elimination

Too much of a campfest without an actual objective, unlike Protect the King. Has no teamwork whatsoever.

Capture the Flag

Dumb and a stupid idea overall. Easily Infected can be camped also.

Free For All

Creates too much of an unbalance between Noobs and Veterans. Besides, it's not fun to be constantly killed again and again without income.

Survival

Concept is ok, but it's already superseded by PTK. Therefore, it's not needed.

Snowball Fight

It's not needed. Just another FFA.

Arcade

Too OP for the Survivor and creates unnecessary unbalance.

So, what do you think about this? 