Board Thread:R2D - Suggestions/@comment-25414035-20150225035740

Don't ask permission to make a map, just do it and contact A person of importance to R2D to get it to Place. Place needs us to make maps, he can't do it himself.

Map can't be to linear, or too straight

Ways to glitch out of the map are accounted for, invisible walls in holes in roof etc. Roof must be thicker than 0.4 studs.

Balanced gameplay, no spawning as a zombie and being pinned by survivors from two camping locations like the theatre from DeadPlaza, also, NO SPAWNS THAT ARE IN THE OPEN! The very lowest you can got for medical boxes is four.

Be original, no taking maps from games that the game made up, so lets say A FPS has Pripyat as a map, Pripyat is a real place in the world, therfore you can make it.

If I finish Chernobyl and Place likes my spawn hub system and tunnels, they can be added to this.

Part limit is for Place to enforce.

Make places that you aren't supposed to go that have a considerable amount of Parts CSG.

No maps that have two bricks for a baseplate that are completely flat (I'm looking at you Campfire Chaos), it's FAR too easy to slide rocks as a tank into people to spamstun them, have terrain features like hills etc.

NO OVERPOWERED CAMPING AREAS

Ways for survivors to get away from hordes, catwalks, vents, tunnels, Pipes, etc.

IF my spawn concept of CSG pipes and all those other goodies is used, Zombie only passageways are Corroded Metal, passages that can be used by survivors with safety are ANYTHING but Corroded Metal.

Maybe crates that are five studs cubed that can be pushed around, Why, zombies can push these and use them as shield to get close to a survivor.

If you want an ammo table in a spot but it may bee too advantageous for the survivors, put a corroeded vent above it.

DETAIL, DONT MAKE DEADZONE QUALITY MAPS, Zack made everything super low part counts and poor in quality, yet he still coudln't fix crashing, if you worry about part limits, think about this, AR has ten times the parts, And always twice the players.

Maps go NO smaller than 300 x 300 studs.

Suggest things in the comments, I wrote this because there are people who want to make maps, but have no clue where to begin, and they don't build something that looks like it belongs in R2D, NO OFFENSE. 