Board Thread:R2D - General Discussion/@comment-25414035-20150425231126

Kudos to Place for considering this! I'm psyched if this is true. I have some ideas for some shady areas for Place to get inspiration from.

Map Makers: KingXCVII, Nathaniel57, ExternalCode (PLEASE BALANCE YOUR MAPS, you do a great job at making them look professional.) and Halgun and PanzerSchmitt (He did a great job on Oilrig, it is one of my most favorite maps because of the verticality.)

Map ideas: Abandoned Plutonium Mine (dibs), Aircraft Carrier (if anyone wants to do this, you better do a decent job) Skyscraper (Like the broken down toppled over one from the Last of us with the Clickers, would be sick, if you want to do this, than be good at making things look broken and dilapidated, or don't bother) Feel free to suggest ideas.

Player and Zombie Movement:

Crouching and prone for survivors would allow so much.

Zombies can crawl replacing the crawler

Map dynamics:

Railings that are made of glue, so you you get flung into it, it breaks. (Just an untested concept)

Weak walls - Use explosives to blast these out creating another entrance.

Crates that can be blown up to remove the non medical items from med cabs.

Certain parts of the map wpould require movable dumpsters and ladders to get to for OBJ's.  