Board Thread:R2D - Suggestions/@comment-26415117-20150426000337/@comment-26149284-20150426235117

BanneraSledgeraHammera wrote: That is all game and map balance. Whether or not the survivor kills the horde is for the survivors balance, not a specific zombie type's balance. You think it's fair being on full goddamn HP 260 and tossed off the map helplessly? It feels out of place to any person with an IQ above 100. Or it should. One zombie game, I forgot the name, big heavy zombie is grabbing you, it tosses you off the map (Never happens) Instead, it crushes you or throws you into a wall.

>Stalker gets a Survivor, provided h s/he doesn't kill Stalker first

This relies on the Stalker's skill and the survivor's skill, redundant argument.

>Bring the Survivor to a horde of zombies, provided other Survivors don't kill the Stalker first

You ask for teamwork, you have it, you still haven't made up your mind. And that is skill based and morally based to the survivors and can't be tested. You can only test raw numerical statistics.

>Throws into the horde, provided Survivor doesn't kill all the horde, including you

You love making arguments where it mostly comes down to the survivor's/stalker's decision making skill and skill.

>Turns into an Infected, provided they were attacked by another Zombie and used healing items.

If they heal, these arguments all are situational game wise. They all depend how how the game is playing, and how the players are playing, not numerical statistics that are tangible.

I think we need to make up new things, and not confuse NEW to be zombies with NEW mechanics, with the OLD game and the old mechanics. Fair play, but there are still faults within all of our arguments anyway. We just feel the need to correct them as Humans.

This relies on Stalker's skill and the survivor's skill, redundant arguement

Survivor has many OP weapons, i.e. FAMAS, Chainsaw, etc.

''You ask for teamwork, you have it, you still haven't made up your mind. And that is skill based and morally based on the survivors and can't be tested. You can only rest raw numerical stats.''

'I said in the current'' state of the game. Even if we do need much data, 2 shots of an AK-47+ user assuming s/he has average accuracy, better yet a whole squad of Survivors can easily shoot up a Stalker with a Survivor.'''

You love making arguments where it mostly comes down to the survivor's/stalker's decision making skill and skill

'''Actually, it's proven a average Survivor (Which most at this point saved up for FAMAS F1) can in fact survive Tanks and hordes of Zeds by PR logic of "balancing". '''

''If they heal, these arguments all are situational game wise. They all depend how how the game is playing, and how the players are playing, not numerical statistics that are tangible.''

'''While yes, these are clearly situational, these are all common cases with the Stalker, even if it doesn't use numerical data. We all know people with at least AK-47+ can solely survive hordes of Zeds and make Tanks look like free 100 dollar bills with at least average aim. Though, that last part is also feasible.'''

I think reworking how R2D works altogether would prevent this problem of balancing and useless mobs from the start.