Board Thread:R2D - General Discussion/@comment-25414035-20150819025107

R2D:A is going to be a supposed Phantom Forces type of game meshed in with a zombie game. Attachments, Very High Quality Guns, ADS and other aspects, but there is a debatable topic on whether or not LMG's should be in the game. They should be in the game.

People worry that they have too much ammo and it is too easy to Lone Survivor everything.

100 round belts, fully automatic fire, and big caliber.

You could have crap tons of ammo, 200 rounds, and a heavy hitting automatic weapon, pretty op.

Don't say you can camp tables. Place did say he liked my idea of individual ammo containers being on the table that would dissappear and take time to respawn. *We don't know what the ammo system will be.

Give it one belt only with 20-30% of reserve ammo. (Belt has 100 rounds, it will get a reserve of 20-30 rounds)

The advantage of using an LMG is not raw ammo count, but the Ammo count before you need to reload, you you can play a major support role and cover your friend who is reloading, healing, getting ready for something. Nothing else can really fill this. 30 rounds and a high rate of fire isn't the greatest at support.

I AM MAKING LMG'S SOONER OR LATER. 