Board Thread:R2D - Suggestions/@comment-25414035-20150228003200

These may seem minute and overpriced, but its for the people who found their gun and settled in with it. WorldofTanks uses this same system and it does affect your ability to play well. This will make farming pointless. You shoot your gun more, the more often it needs repairs. THis is a slow system however but slow enough to make you pay 2k for the 2.5k you earned farming.

Place would add a Components tab to the Store, you would buy Oil to lubricate the gun to make it run smoother and give small 5% buffs to its parameters. If guns aren't maintained with these things, they will start becoming worser and weaker. If your gun goes too long without maintenance, you will have misfires often. A perfectly maintained gun will never misfire. A normal gun out of the store has a 1% chance of misfiring for every discharge from the gun.

[MAINTENANCE PARTS]

OIL: Costs 2k, 4 uses, each use will last your gun 8 rounds. After that you have to re oil the gun. If you use your gun 16 rounds without any(applies to everything you would use to maintain your gun, Cleaning kit, everything) maintenance, your gun will perform with 32% debuffs.

Gun cleaning kit: 5k, 200 uses and it will give a 5% buff for one round.

[GUN ENHANCING PARTS]

Reciever replacement, trigger sear, firing pin, etc: 20k Gives 15% buffs to guns In terms of rate of fire, semi auto delay, Makes guns tougher by 25% so you halve to maintain the gun 3/4 the original amount.

Re-rifled barrels, +15% to accuracy, use this with a shotgun and your pellets won't spread like they do, you will get a very non-lethal Donut shaped spread.

[AMMUNITION]

Expanding rounds: 30k, does +20% damage to SOFT targets, +20% to the gun's spread. A tank has tree trunk skin, so this will do less damage to tanks. Military and Officer vest dont use Soft armour, they use plating. They will stun survivors that wear these vests but not damage them. If Place can make a script where if you are already stunned, getting shot again will not stun you again. So if you are frozen by an Elemental, they won't be able to drop ice on you and fling you if you are already on the ground.

Improvised Incendiary rounds: 30k, does normal damage, but sets a zombie on fire for four ticks, or a second. They have a chance of lighting early thus lighting you on fire, this is 5% chance.

Explosive Rounds: 40k, this will not be something that does a shitload of damage. It will do NOTHING to tanks but stun it for 0.75 seconds in terms of rock throwing and attacking, Any zombie within a two stud radius will be stunned with a meager 20 damage done. NOT ALLOWED FOR HIGH RPM AUTOMATICS LIKE THE MP5. BANNED IN FFA

I'm open to suggestions, I will add what I feel is a good suggestion below this and credit the user. 