Board Thread:General Discussion/@comment-25570833-20141225091844

It begins in a drainage culvert beneath a rail track causeway that has been fashioned into a safe room.The survivors  must navigate a series of knee-deep swamps or bayous intersected with patches of dryer ground and indicative pathways made up of planks resting over the water.

By following the planks, players encounter the ruins of a long-abandoned boathouse and a jetty which yield various supplies. A nearby plume of smoke above the trees brings them to an expanse of bayou in the center of which is a crashed civilian jet airliner. On the way to the plane, a dead military paratrooper will be found draped in a tree and will often give up a Tier 2 weapon, often as well as a throwable item.

It is necessary for players to enter the aircraft's fuselage. Supplies will also be found here including Tier 2 weaponry.

The starboard side emergency door must be opened and this will trigger a Cresendo Event (Lots of AI Zombies). Infected will horde from both sides of the fuselage. The starboard doorway forms a choke point and a single player can hold this position with relative ease. Defending the port side is more difficult, and in a co-op game, at least two (even three) players should be allocated this duty.

Once they have weathered the hordes of the infected at the aircraft, players make their way through some ravaged old shacks and into the next safe-house. 