Board Thread:General Discussion/@comment-25250213-20141226065622

Update idea
Also known as what Krieg thought of when he was drawing schematics for building somthing.

How I thought of it
So with the attachments coming out along with the gui “reboot” (considering it looks different in Place’s screenshots along with place mentioning something about a “scavenging”(where you have a hunger and thirst bar that drains if you don’t find food) type game mode with Banera, I thought to myself, what if another type of “scavenging” was implemented.

“What is this scavenging(krieg’s version not the one pr was talking about)?
Remember how on the toy factory map how you were able to search christmas boxes for items? What if this searching applied to randomized crates, garbage cans, and dumpsters.(And what ever he wants items to be found in). “What items can be found?” I was thinking of components/blueprints for the upcoming attachment update.

“How do I scavenge?”
Well, in order to scavenge, the player would have to click and “hold down” on the lmb in a manner like healing with a medikit. A small pop up would appear like the medikit with a bar stating how long until you have finished searching, this leaves the player vulnerable much like healing making scavenging a risky affair but “rewarding”. Some storage containers can also be “booby trapped” with a grenade where when a player tries to scavenge, the grenade will detonate.

“What are components?”
Components are pieces that can be used to craft into items via blueprints. The blueprints would be needed in order to assemble these “upgraded items”. They could be used to make attachments along with ad hoc tier items. An example of a component could be scrap metal or ducktape.

“What are the blueprints”
They would be things that would let you construct the items with the components. There would be a level requirement on certain/(or all PR your call) to prevent the mass production of op items. Crafting would also require some money to do? Blueprints could be for like a sharpening block made of steel and ect to boost bladed weapon damage. (Maybe some would have limited uses(depending on the crafted item so “op” items wouldn’t forever circulate leading to imbalance, players would have to choose a right time to equipt) since sharpening blocks do eventual dull out but not that fast)

“What does this add to the game?”
It adds a new thing to do when playing a round. Instead of just camping around and grinding through zombies(Because eventually, the best and most fanboyish of us get tired of grinding), players would have to venture out to find these elusive storage areas. Scavenging would represent the fact that in an apocalypse, you are able to “loot” for items for your own benefit. This also adds a bit of “balance” between the pros and the noobs since ANYONE can scavenge for materials to build items to aid. The level cap I discussed earlier may be optional depending on PR’s final say.

How would Pr script this?
For the scavenging, all he has to do is apply the medikit thing where you need to hold lmb and wait for the bar to reach the other end while scripting the found item to appear in a new inventory space. A new tab would need to be created in the load out gui labeled “Components” A crafting system might take a while to make but PR could always start just by adding in the item drops and then adding the crafting system in a much later phase.

Pros of this idea
+Adds a new layer of gameplay

+Encourages venturing out rather than camping

+Adds a lof of new items for new experiences

Cons
-The scripting process

-Rage over someone getting to a crate before you do

Feedback? Feel free to debate. 