Board Thread:R2D - Suggestions/@comment-25672400-20150901114703/@comment-25188838-20150901204711

Unions and meshes work like this. They both load as assets meaning they would load for each individual player. So if a player would leave a server it would force every union /mesh to reload causing a drastic lag spike. It is okay in small maps (and I mean small maps around 1k bricks). Also it is not a glitch if you weren't able to make unions a mesh gun builders would cry. Unions are poly gon generated shapes that haves a solid colidable form(physics on it is shit though). Meshes are just a shape that people use with not colision properties or physic properties just a shape use for decorations and shit (correct me If I am wrong). So ya, stay hot bb

I honestly dont know why it is like this