Board Thread:R2D - Suggestions/@comment-25532392-20150714102157/@comment-25532392-20150715025621

Dog Crap wrote: DC2002 wrote: Dog Crap wrote: Meshes are ugly. CSG is superior.

It's too cheap.

Survivors can use it to get into unreachable areas.

Meshes are ugly.

Since you suggested it for the zombies here's a few things.

Zombies can use it to get into unreachable areas. Would effect certain gamemodes like ELI.

Zombies using grappling hooks turns me off a bit. It just seems ridiculous, how would a decaying corpse use a grappling hook?

Meshes are ugly. I think zombies need it, because some Survivors will camp on those place that only bats can get there.

Maybe add a new zombie called "Spider"?

I know zombie holding a hook might be stupid, but they need it. Barely any information about R2DA has been released and you're already assuming that it has powerful camping spots. Anyways, the maps are supposed to have higher quality which isn't just detail. It also means map design. Anti-camping zombies sound great but the idea of a spider just seems uncreative. Zombies won't need the hook if Place doesn't accept maps like Oil Rig and etc. If zombies do someone how need it, it should be replaced with something more creative. Everywhere can be a camp-able place in any map. I know "Spider" wasn't creative, but if you want something creative and anti-camp, you probably will get some stupid zombie ideas/names.

Nobody can 100% sure that there won't be any camp-able map in R2DA. Plus, we need new zombies.