Board Thread:R2D - Suggestions/@comment-25461126-20150810062140

(Now before you start complaining/trolling that these ideas suck, READ them first!)

These ideas that I thought were from the past and the present. While balancing the past as well. '''These ideas are all element zombies. Dont expect fancy shit from me plz'''

VENOM

Appearance: Elemental except a green flame instead of cyan or red.

Health: Don't change

Attack(s): Normal: Shoots a green projectile to where the mouse is, if it hits a survivor, they suffer a new type of damage: poison. Like the virus except you lose 1 hp every 5 seconds. It will go away after 60 secs. You can delay the poison effect with pills for 20 secs before it wears off. A medkit or cake completely removes the poison effect.

F key: makes a pool of green liquid in a 10 stud radius, if a survivor steps on the green puddle, he/she will receive the poison effect. The puddle lasts for 10-15 secs.

The point of this zombie idea is to pretty much cause panic to survivors and wither them away slowly but surely, so if you hit a survivor and he/she is without any healing items, your deed is done. This is pretty much useful for countering with campers too.

Pros Cons
 * Panics campers
 * CD
 * Place around in hard to see positions to make players fall for it
 * Low HP
 * Puddles can be seen easily without proper placement.

Necro/Death:

Appearance: Elemental except black flames

Health: no change

Note: the zombies energy in this form will go regenerate 3x slower then normal.

Attacks:

Normal: Shoots a black projectile that can cause 2 effects depending on which target it lands on, if it hits a survivor, he/she will either get a random debuff. It will last for 10-15 secs (random) Naming some of them: Blindness (can't see beyond a 20 stud radius) Confusion (movement controls are reversed) Or If it hits a zombie that is dead, not alive, all of its HP will be restored, except for the tank, which will give 20% back. They can only ve revived once. Hitting one when alive will boost the zombies attack power by x2, if it hits a tank, then it will be 1.5x. The boost can't be stacked.

The point of this zombie idea is to have a support-like zombie. It will not only help out your fellow zombies, it will mess up the survivors as well. Besides, dont want a second chance of trying to get that annoying minigunner?

Pros Cons
 * Buffs zombies and debuffs survivors
 * Can revive player zombies at max hp except tank at 20%
 * Very long cooldown
 * Low HP

Water:

Appearance: Same as ice elemental except a darker color. (Ocean blue)

Health: No changes

Attacks: Normal: Shoots a bark blue projectile. If it hits a survivor, then 20 hp will be debuted and the targets walk speed goes down to 12. The target will also be shown inside a blue box to show it has the debuff. It will go away after 5 seconds is up. F key: Creates a blue circle with a 10 stud radius below the user. Anyone pressing/holding the shift button over the blue circle will trip, like a bat diving to trip the survivors. The reason why I think this is a good idea is because it slows down the survivors so the horde can catch up before the survivor can get away. So pretty much the brake in the car to stop a survivor.

The point of this one is to like the necro elemental, to debuff players another way. Pretty much the combination of the necro and venom elemental. A counter to pro melee users in battle.

Pros Cons
 * Slows/trips survivors, making a easy kill.
 * A counter to melee users and runners.
 * Puddles easily seen without proper placement
 * Low HP

Wind: Appearance: Elemental with bronze flames

HP stays same

Attack: Normal: Pushes survivors 20-40 studs away from you in a 10 width 20 length wind breeze. It also does 5-10 damage. Depends how close the target is to you. F key: Creates a 10 stud circle radius vortex. Causing players from 30 studs or less from the vortex to be moved to its location at a walk speed of 4-8 And if they try to resist, it will slow them. So 16 (normal walkspeed) - 4-8 (vortexs sucking) = a 12-8 walkspeed when resisting. This applies with all zombies but tanks (since there heavy) It uses up all of the elementals energy and of caught in the vortex. It does 10 damage per second in there. It lasts for 10 seconds before it disappears. This class might be op with maps with bottomless pits like nomercy, but that doesn't mean it's low hp makes it a hard target. This guy forces the survivors to places where the zombies can mark their attack and finish them off.

Pros Cons
 * Op in bottomless pit maps
 * Pushes survivors to zombie hordes.
 * creates a mini tornado. Sucking everyone into a big fight.
 * Low hp
 * Doesnt do major damage with normal attacks.

Hope these suggestions dont piss you people off and please if possible suggest ways to nerf these guys (most likely wind lol) 