Board Thread:R2D - Suggestions/@comment-25414035-20150405231429

The items we have, eh. We could use more gadgets. If they get approved, I'll model them.

If people think I'm trying to be realistic, I'm trying to make this interesting.

'''Just to organize this, we have two types of explosives, we have Pressure Explosives, and Fragmentation Explosives. 'Fragmentation Explosives would have damage reduced from the explosions, BUT, they would shoot fragments in every direction and lose the abillity to fling''

''Pressure Explosions can fling, but have reduced damage and increased range. Will stun a zombie for a short period of time.''

New Items:

Rebar: Just planks but three times the strength, can build in more advanced ways than planks, and could serves as framing for planks. You spawn with two of this. Maybe maps could adapt to force you to find more in rubble, etc.)

False scent: Removes your nameplate from the screens of zombies unless the zombie gets within 5 studs, if a zombie is within 5 studs, the false scent is negated and all zombies will see you until a that zombie leaves your area.

Bile Bomb: Attracts all zombies and lasts 10 seconds.

Grappling Hook: Self explanatory. If you fire it to a ledge, the ladder STAYS THERE to allow zombies to follow you up. 30 stud height range. This would allow users to distribute throughout glitching spots to make them normal places to go, and zombies can follow you up. Maybe an animation of you swinging it to use all your stamina to throw it a distance?

Sticky Grenade: You see a tank, you throw a grenade at it from below, the thing bounces away and doesn't even land in the same postcode. It's a Fragmentation Explosive.

Changes to old items:

All placed C4 in FFA will be deactivated by an EMP Mine.

Pipebombs have the power of Pressure explosives, and fragmentation explosives and all the benefits. Zombies killed by it have to wait 6s to respawn.

I'm open to ideas. And if you disagree, say why and how I could fix it rather than leaving me clueless and shaking my head. 